利用者:Koilz/Driver Mapper
< 利用者:Koilz
2015年11月11日 (水) 07:08時点におけるwiki>Koilzによる版
Driver Mapper - Add Driver Keyframes
- This is a wip addon.
- It was written for blender 2.70 - 2.72, so I cant promise it works on modern or older versions.
- You can add Driver Keyframes the same way you add Action Keyframes, in the 3D View.
- Its best to map 'Add Driver Keyframes' to the 'D' key shortcut.
- For me this makes rigging more fun, for basic tranformation drivers one doesnt have to use the graph editor.
- Add Driver Keyframes will map the driver keyframes based on the transformations of the driver variable property, and the driver keyframe set for the active object.
- Drivers are muted by default so the objects with drivers can be transformed, Mute Drivers and Show Drivers are used to switch to edit and test mode.
Tutorial
- (1) Add two cubes to the 3D view, Cube and Cube.001.
- (2) Set the Driver Variable like so.
- (3) Set the Driver Keying Set like so.
- (4) Select Cube.001, Add Driver Keyframes to Cube.001.
- (5) Rotate Cube Y axis, Translate Cube.001, Add Driver Keyframes to Cube.001.
- Repeat step 5 for a set of objects.
- When finished, press Show Drivers to test the drivers.
- Rotate Cube Y axis, the object(s) should translate how they were mapped.
Version 00
- For the Driver Variable, it only supports Tranform Channel Driver Variable Types.. Distance, and other types would be useful.
- For the Driver Variable, it only supports Object ID Types.. Pose Bones would be useful.
- For the Driver Variable, it only supports World Space Transformation Types.. Local and Transform would be useful.
- A better way to code data paths is required.
Version 01
- Limits Addressed.