利用者:Darshan/GSoC2017/Documentation

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2017年8月16日 (水) 20:02時点におけるwiki>Darshanによる版 (Blend Mode)
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User Documetation

Blend Mode

Vertex Painting have following additional blending modes

  1. Color dodge --> In this mode the backdrop color is brightened to reflect the source color.
  1. Luminosity → This mode creates a color with the luminosity of the source color and the hue and saturation of backdrop color.
  2. Hue→ Creates a color with the hue of the source color and the saturation and luminosity of backdrop color.
  3. Saturation → Painting with this mode creates a color with the saturation of the source color and the hue and luminosity of backdrop color.
  4. Exclusion → Produces an effect similar to that of Difference mode but lower in contrast.
  5. Difference→ Subtracts the darker of the two constituent colors from the lighter color.
  6. Screen → Multiplies the complements of background and source color, then complements the result.
  7. Soft Light→ Darkens or lightens the colors, depending on source color value.
  8. Hard Light → Multiplies or screens the colors, depending on the source color value.
  9. Overlay → Multiplies or screens the colors, depending on the backdrop color value.

Blend modes.jpg

Accumulation Mode

Accumulation to accumulate stroke on itself.

Accumulation.png

Vertex Mask Selection

Vertex selection mask allows users to paint with the vertex selection mask in vertex painting just like the face selection mask.

Vertex mask.png

Non-Occluded Painting

Users can paint the occluded vertices also.Disabling the occluded option will allow it.

Paint on front face

Right ortho.png

Paint on back face

Left ortho.png

Weight to Vertex Paint Converter

Now, users can convert the weight of vertex to grayscale

Weight vertex.png

Alpha Export and Importer

Collada, fbx and ply exporter now can export and import alpha channel along with RGB.

Alpha Channel

Set the alpha channel using the slider, alpha blends same as the RGB color.

Alpha.png

Alpha in 3D viewport

Alpha demo.png

Color Lock

User can lock the perticular color channel according to their needs.

Color lock.png


Color layer

Color layer increased to 64, new color layer is default color layer

Color layer.png