Dev:2.8/Source/CodeQuest/WeeklyReports
< Dev:2.8/Source
2018年6月11日 (月) 19:04時点におけるwiki>Dfelintoによる版 (→Week 8 (28/05 - 01/06))
目次
Code Quest Development Weekly Reports
This is a collection of the tasks performed every week as part of the code quest.
The tasks are from the Code Quest Workboard. A task can be a design document, a mockup, multiple commits or a combination of them all.
Week 1 (09/04 - 13/04)
- Finished Tasks
- First week, no tasks yet.
Week 2 (16/04 - 20/04)
- Finished Tasks
- T54699 - Create Tool Icons as Blender Mesh Vectors (William).
- T54642 - Asset Project - UI - Asset Browser (William).
- T46059 - Asset Project: Workflow & UI (William).
- T54660 - Toolbar Design (William).
- T54630 - Remove Blender Game Engine (from 2.8) (Dalai).
- T54636 - Remove Blender Internal (from 2.8) (Brecht).
- T54632 - Viewport 3D: Outline Refactor (Clément).
- T54667 - Make sure dependency graph does not have known regressions (Sergey).
- T54624 - Workbench: Remove Workspace render engine (Brecht).
- T54635 - Workbench: Documentation of the workbench engine and overlays on the wiki (Jeroen/et al).
- T54612 - Workbench: Ability for RenderEngine to provide its own set of Draw modes (Jeroen).
- T54613 - Workbench: Ability to configure overlays per 3d view.
- T54721 - Grease Pencil Merge Planning (Joshua/et al).
- T54706 - Property Override Design (William).
- T54657 - Workspaces: Merge topbar branch (Julian)
- T54709 - Mesh Icon Support (Campbell).
- T54739 - Python API for Icons (Campbell).
- T54722 - Migrate Timeline Editor to being a Dopesheet Editor mode (Joshua).
- T54640 - Eevee: Enhance Temporal AA (Clément).
- T53787 - Static Override - Replacing proxy of linked group (Bastien).
Week 3 (23/04 - 27/04)
- T54808 - UI: Basic toolbar improvements (Campbell).
- T54769 - Meeting with GP Team to discuss technical requirements/planning for merge (Joshua & Dalai).
- T54625 - Depsgraph: Create list of all operators needing COW fixes (Joshua).
- T54651 - Eevee: Probe Visibility Groups (Clément).
- T54747 - Spring migration plan (Dalai).
- T54666 - Make a design for operators CoW support (Sergey & Joshua).
- T54753 - Fix topbar region refresh issues (Brecht).
- T54837 - Workbench: Rendering Performance (Jeroen).
- T54760 - Static Overrides - Finalize/reduce exposed-to-user features (Bastien).
- T54862 - Multi-Object Properties Editing (William).
- T54861 - Status Bar Design (William et al).
- T54775 - Collections Proposal (William et al).
- T54662 - Tool Icon Design (William et al).
- T54776 - Orphaned Controls (William et al).
- T54661 - Manipulator Widgets Design (William et al).
Week 4 (30/04 - 04/05)
- T54633 - OpenGL background rendering (Clément).
- T54933 - Eevee: Shadow Culling (Clément).
- T54934 - Eevee: Shadow Multi Resolution (Clément).
- T54895 - Eevee: Shadow Multi Resolution (Dalai).
- T54951 - Properties Editor Design (William).
- T54950 - 3D Cursor Design (William).
- T54955 - Multi-Object Properties Design (William).
- T54661 - Manipulator Widgets Design (William).
- T54949 - Bone Selection Design (William et al).
- T54953 - Workbench: Use OCIO for display color management (Jeroen).
- T54727 - Workbench: Shadows (Jeroen).
- T54898 - Overlay engine: Texture paint integration workbench (Jeroen).
- T54897 - Overlay engine: Weight Paint integration Workbench (Jeroen).
- T54894 - Overlay engine: Vertex Paint integration Workbench (Jeroen).
- T54939 - Workbench: Studio light picker (Jeroen).
Week 5 (07/05 - 11/05)
- T54811 - COW Operators: Edit Armature (Joshua).
- T55014 - Workbench: Option to hide objects to cast sharp shadows in the 3d viewport (Jeroen).
- T54950 - 3D Cursor Design (William / Campbell).
- T54694 - Workbench: Texture draw mode (Jeroen).
- T54958 - Workbench Shadows: Feedback Loop Assert/Warning (Jeroen).
- T55008 - Workbench: Migrate Engine Collection data to scene data (Jeroen).
- T54983 - Implement Bone Selection Overlay (Jeroen).
- T55016 - Workbench: HDRI studio lighting presets (Jeroen).
- T55002 - Favourites Bar / Specials Menu Design (William).
- T55002 - GP Branch Review Meeting (11 May) (Joshua et al).
- T55027 - Put visibility and selectability in scene collections (Brecht).
- T54842 - Merge groups and collections (Brecht).
- T54945 - Armature Drawing Remaining Tasks (Clément).
Week 6 + 7 (14/05 - 25/05)
- T54661 Manipulator Widgets Design (William).
- T54841 Put visibility and selectability in scene collections (Brecht).
- T54842 Merge groups and collections (Brecht).
- T54790 Outliner collection display and editing (Brecht).
- T55109 Workbench: Transparency mode - see through (Jeroen).
- T55004 Workbench: Texture draw mode is not working when in edit mode (Jeroen).
- T55081 Workbench: Shadows artifacts (Jeroen).
- T54981 Implement Status Bar (Julian).
- T55152 Manipulators Pie Menu (in 3D View Pie Menus Addon) Doesn't Work (Joshua).
- T54812 COW Operators: Pose Armature (Joshua).
- T55096 Investigate why Spring rigs are broken in 2.8 with COW (Joshua).
Week 8 (28/05 - 01/06)
- T54991 - Implement motion path drawing code in draw engine (Clément).
- T55083 - Workbench: World based studio lighting (Jeroen).
- T55285 - Workbench: Specular Highlights (Jeroen).
- T55289 - Workbench: Add slider to the XRay mode (Jeroen).
- T55110 - Workbench: LookDev (Jeroen).
- T55274 - Move to Collection and Linking for outliner and viewport (Dalai).