Dev:Ref/Outdated/Proposals/UI/Info Architecture/Shading/Lamps
< Dev:Ref | Outdated | Proposals/UI | Info Architecture
---+++Shading/Lamp buttons DRAFT WORK IN PROGRESS
1. Lamp datablock
- lamp preview
- lamp datablock name/menu
2. Settings
- Quadratic, Sphere, Layer, Negative, No Diffuse, No Specular
3. Lighting
- Energy, Color, attenuation, distance
4. Properties that vary per lamp type
- (eg. area lamp) Size, Shape
- (eg. Spot lamp) Spot Size, Square, Spot edge blur, halo, halo step
5. Shadows
- Only Shadow
- Buffer Shadows (buffer size, clip start/end, samples, bias, soft
- Raytraced Shadows (Samples, Umbra, dither, noise)
6. Texture channels and mapping (consistent with materials version)
- Texture Channel chooser
- Texture datablock & copy/paste
- Texture mapping coords (in a menu)
- Object text field (when Object selected for mapping coords)
- Offset and Scale
7. Map To (consistent with materials version)
- Mapping Channels(Color)
- Texture color swatch
- Texture Color and Variable Sliders (dvar)
- Blending Mode menu
- Texture settings (Stencil, Negative, RGBtoInt)
---+++Proposed ordering (tentative): (1)/(2), (3+4), (5), (6)/(7)
= 4 tabbed panels in total
ey: "+" combine in same panel, "/" separate panels, tabbed together
-- MattEbb - 25 Sep 2004