Attic:Old/BlenderDev/OpenEXR
OpenEXR
OpenEXR ( http://www.openexr.com ) is a multi-layered 2D image file format which supports floating point data channels.
It is very useful in holding information beyond normal RGBA data, and can accommodate misc render output, such as normals, object ids, Z depth, and High Dynamic Range RGB ;).
See http://www.openexr.com/samples.html for some example usage of OpenEXR from Industrial Light & Magic.
See http://www.lysator.liu.se/~gz/projects/openexr/ for some screenshots of the image codec in action (please add more description here if you like).
Dealing with HDR images and converting them: The pfstools might help: http://www.mpi-sb.mpg.de/resources/pfstools/
How to reach us
We run a mailing list for internal discussions, subscribe on http://projects.blender.org/mailman/listinfo/openexr
Downloads
Our code is based on a fork of Blender in an external SVN (subversion) repository, which we hope to re-merge soon into the official Blender CVS.
Internal info
The code utilizes the C++ OpenEXR library, which we wrapped into an internal C API layer.
Features
A complete list of OpenEXR features implemented in Blender is here.
Comments
Subversion
Hi, where can we find subversion repository?
While we don't have anonymous access to our SVN server setup you currently can download a snapshot at http://www.cs.umn.edu/~mein/blender/exrblender.tgz Kent Mein will try and keep it upto date.
-- Gernot Ziegler 08 Aug 2005