Dev:Ref/Outdated/Resources/File Formats/MD2
< Dev:Ref | Outdated | Resources | File Formats
2013年11月8日 (金) 15:49時点におけるwiki>Brechtによる版 (moved Dev:Ref/Resources/File Formats/MD2 to Dev:Ref/Outdated/Resources/File Formats/MD2)
"MD2 is the file format used by Quake II for its 3D models. The format supports frame-based vertex animation and is easy to use once you understand the quirks of the encoding. However, before you dive in and commit to using MD2 for your game, be warned, MD2 stores the vertex information as single bytes. This results in a smaller file but loses accuracy in the model geometry. The loss of vertex precision is noticeable when animating the model, the shape wobbles as it moves. Therefore the format isn't the best if your model is going to be close to the viewer for long periods." -- quoted from [1]
Links
- The md2 import/export script (python) is located here: http://bane.servebeer.com/programming/blender/index.html
- You can find a specification of the MD2 format here: MD2 entry in the Game programming Wiki