Doc talk:Manual/Materials/Properties/Diffuse Shaders

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2018年6月29日 (金) 02:48時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
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I think the description of the Minnaert Shader is wrong. Values larger than 1 do actually darken not the edges, but the points in direct view. See: http://de.wikibooks.org/wiki/Bild:Blender3D_Minnaert1.2Movie.gif --Soylentgreen 11:06, 19 July 2006 (CEST)

The description of the minnaert shader is still wrong, the description of the fresnel shader is plain useless. --Soylentgreen 20:08, 27 May 2007 (CEST)

Troubling Screenshots

The screenshots provided for the different diffuse shaders are definitely a good idea, but they seem a little misguided. The inclusion of different specular shaders seems needlessly confusing, especially for new users who are trying understand the differences between the two. This is especially troubling for examples like the Oren-Nayar shader, which is shown with different spec shaders, but does not have examples of Oren-Nayar's own different roughness settings.

I'd like to propose a new set of screenshots that display the diffuse shaders alone, in the absence of specular highlights, so that the effect of their settings will be more clear from the examples. If have time, I'll produce the necessary series of screenshots myself.

Spectre-7 20:53, 9 October 2008 (UTC)

Other Options

I just moved the Cubic shading interpolation information from the Lamps section. We should produce new screenshots with proper terminology, however. The current screenshots refer to cubic and non-cubic shadows, when they should refer to cubic surface shading (surface shading and shadows being distinctly different subjects).Spectre-7 02:31, 18 April 2009 (UTC)