Dev:WeeklyMeetingAgenda/2006-08-06th
目次
soc project updates
modifier stack
- basic upgrade stuff working pretty well all the original modifiers work with it. docs haven't been updated very recently but is something to work on. added the Autosmooth modifier
- questions - main thing i need to know: is it possible to add a depgraph dependency from a Material to an Object? (Displace modifier currently stores a pointer to a material which is used as displacement input) I also need to know more about the material handling code
- todo i- Add features to Autosmooth modifier, finish Displace modifier, Add UV Projection modifier, do tidy-up of modifier stack code
mesh sculpting
- mesh painting of topology in progress
- after SoC would be good idea to see if the drawing code could be switched to vertex arrays and/or VBOs
sky rendering
plans for next release
(note that not all of these are garunteed for next release, we try to release every 3 months or so... so what is integrated, tested and debugged in that time frame - but these are all items that are on individuals 'plate')
- merge in SoC projects - see if zr can look at advising/merging in the sculpt subsurf with his fast subsurf
- generic renderer api (renderman integration with help) - ton
- GHOST refactor (pen tablet, international keyboards) - lukep
- renderer pipeline (bucketing, multipass) - ton
- script refactor for stable scripts - cambo, tom, willian
- tangent space normal maps - patch already - ton
- lightmap/texture baking - ton
- event system/tool api - ton
- Dependent on the above happening: Toolbar and radial menus - matt
- depsgraph 2.0 - add dependencies for materials, time dependencies and baking - ton and lukep
- Buttons window organisation & theme - matt
- verse integration?
- snapping framework?
- image browser?
- path code cleanup?
- ffmpeg as a plugin??
- BULLET Rigid Body Physics modifier/baking, Physics Buttons (outside game engine)
- GE: improved BULLET physics: swept collisions (CCD) and character control