Dev talk:Source/Blender/Node Editor/Composite/Expand Node System

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2018年6月29日 (金) 02:52時点におけるYamyam (トーク | 投稿記録)による版 (1版 をインポートしました)
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Is the workaround a 1D texture? X*1 image, in other words? So curves lose its meaning easily ("these 200 pixels are a bezier curve or just look like one?").

The mismatch already happens with vector vs image, but only for some cases. I see two ways, make everything images (vectors become 1*1pix images), or do a global rethink of the system like disable mismatches or autoconvert (real auto, by the system not but each person coding a node like current RGB to G manual conversion, ie).

Gsrb3d