利用者・トーク:Phonybone/ParticlesDesign/Components/Data Management

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2010年7月5日 (月) 14:52時点におけるwiki>Phonyboneによる版
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  • The term "property" might be more blender-ish than "attribute" for the particle attributes/properties. The idea here was that properties are a permanent feature, while attributes can be added and removed as needed.
  • How can useful interpolation modes, debug display, etc. be selected here? Data type can determine some things, but a good UI is needed. How could python come into play?