「利用者・トーク:Paul/Doc:2.6/Manual/Introduction/Installing Blender」の版間の差分

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2018年6月29日 (金) 05:45時点における最新版

Paul I have update the main page with your version, now you can delete that page.

Thanks --ValterVB 09:40, 3 March 2012 (CET)




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Installing the Binaries

Blender 2.72 is available both as a binary executable and as source code on the Foundation site (http://www.blender.org/). Currently, to download Blender 2.72, select "Download Blender" from the right hand navigation menu on the homepage .

For the online manual hosted at the wiki, you can generally use the most recent version of Blender located at the Blender Foundation website (although all of the features from the newest release version may not be fully updated). If you are using a published version of this manual it is recommended that you use the Blender version included on the Guide CD-ROM. In the following text, whenever "download" is mentioned, those using the book should instead retrieve Blender from the CD-ROM.

Downloading and installing the binary distribution

Binary distributions are provided for the following operating system families:

Some unofficial distributions may exist for other operating systems, but as they're not supported by the Blender Foundation, you should report any issues you may have with them directly to their maintainers.

Binaries for the Macintosh operating systems are provided for two different hardware architectures (x86 for Intel and AMD processors, and PowerPC), and for the choice between statically linked or dynamically loaded libraries.

The installer will create files and several folders in two locations on your computer: one set of folders is for the Blender program, and the other is a set of folders for your user data. You must have administrator authorization to create these. The folders are:

  • .blender - configuration information (mostly prompts in your native language)
  • blendcache_.B - temporary space for physics simulation information (softbodies, cloth, fluids)
  • scripts - python scripts that extend Blender functionality
  • tmp - temporary output, intermediate renders

Hardware Support

Blender supports 64-bit hardware platforms running a 64-bit Unix operating system, removing the 2GB addressable memory limit.

Blender also supports multi-CPU/core chips such as the Intel Core-Duo and AMD X2 chips. A Threads setting is provided in the performance section of the render options to indicate how many cores to use in parallel when rendering. The Auto-detect setting will utilize all the cores available on your system, while the Fixed setting allows the user to manually specify the number of cores to be used when rendering.

Blender supports a wide variety of pen-based tablets on all major operating systems, in particular OS X, Windows XP, and Linux OSes.

Information on how to make render times shorter can be found in the Render section of the manual.

Developers platforms

テンプレート:Dev:Ref/Supported platforms

Compiling the Source

There are presently four build systems for making a binary for the different supported operating systems. Consult the Building Blender web page for more information about compiling a custom installation binary for your machine.

Compiling the Plugins

Plugins are dynamically loaded routines that augment functionality in either texture generation or sequencing (image manipulation). See this thread for more information.