「利用者:Svbrand/GSoC-2011-DesignDoc」の版間の差分

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(Language Definition Document)
 
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2018年6月29日 (金) 04:44時点における最新版

This are the design documents which proposes the new logic editor for the Blender Game Engine. It is still a work in progress.

Technical Document

http://wiki.blender.org/index.php/File:Dev-GSoC2011NodeEngineTechnicalDesign-V0.2.doc#file

http://wiki.blender.org/index.php/File:Dev-GSoC2011NodeEngineTechnicalDesign-V0.1Doc.doc#file

Language Definition Document

ファイル:Dev-GSoC2011NodeEngineLanguageDesignPaper-V0.8.pdf

ファイル:Dev-GSoC2011NodeEngineLanguageDesignPaper-V0.7.pdf

ファイル:Paper0.5.pdf

ファイル:Paper0.4.doc

Proof of Concept

ファイル:Dev-GSoC2011NodeEngine-ProofOfConcept-V0.7.blend

ファイル:Dev-GSoC2011NodeEngine-ProofOfConcept-V0.6.blend

Proof of Concept Example

ファイル:Dev-GSOC2011NodeEngineExampleNoNodes-v0.1.blend

WIP Proof of Concept Example without any python script, using only logic bricks This is a Four player survival mini game, is designed to be played with two keyboards. Players who gets thrown out of the stage get to control it until another player gets thrown out, but looses a life. Each Player has three lives.

http://dl.dropbox.com/u/18587391/Dev-GSOC2011NodeEngineExampleNodeSimulation-v0.1.blend

WIP Proof of Concept Example using python scripts to simulate graphs and an Entity System, using only logic bricks to simulate nodes. This is a Four player survival mini game, is designed to be played with two keyboards. Players who gets thrown out of the stage get to control it until another player gets thrown out, but looses a life. Each Player has three lives.