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このウィキでページ「Constraints improvements」を新規作成しましょう。検索で見つかった他のページも参照してください。
- …late:Release Notes/2.43/Animation/Action Editor Improvements|Action Editor Improvements]]}} …[[Template:Release Notes/2.43/Animation/IPO Editor Improvements|IPO Editor Improvements]]}}16キロバイト (1,952 語) - 2018年6月29日 (金) 03:43
- This will require some material I'll have to prepare in Blender. Due to time constraints and BSOD's focus on docs for newbies, the examples should be simple (like p I believe this is a good project with a lot of potential for improvements. I see it like a core from where we can "radiate" many tutorials and also l4キロバイト (643 語) - 2018年6月29日 (金) 02:47
- …blender.org/development/release-logs/blender-235a/ Another version full of improvements]: object hooks, curve deforms and curve tapers, particle duplicators and mu13キロバイト (826 語) - 2018年6月29日 (金) 04:42
- * Improvements to autoname of bones (Pataz) {{Priority|high}} * Add option for B-Bone awareness in constraints (jpbouza) {{Priority|low}}9キロバイト (1,490 語) - 2018年6月29日 (金) 06:07
- * {{Priority|medium}} Orientation Constraints. Orient cameras to known 3d points so that they stick to this orientation e * {{Priority|low}} <s>Layout improvements: Have custom colors for nodes (header). Improve usability for tray. Big Lab6キロバイト (900 語) - 2018年6月29日 (金) 05:48