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  • …emo .blend, [[Media:BGE-Physics-Objects-Occluder.blend|BGE-Physics-Objects-Occluder.blend]], you will see: * Another one behind a "Physics Type: Occlude" plane, named "Cube.BG".
    6キロバイト (923 語) - 2018年6月29日 (金) 05:48

ページ本文と一致

  • = World Properties, Physics Subpanel = …Engine|Game Engine]] physics are located in the World Properties under the Physics Subpanel.
    2キロバイト (354 語) - 2018年6月29日 (金) 05:50
  • = Introduction to Game Engine = …e – once rendered they cannot be modified. Conversely, the Blender Game Engine renders scenes continuously in real-time, and incorporates facilities for
    9キロバイト (1,154 語) - 2018年6月29日 (金) 05:44
  • =Introduction to Blender Physics= …ts in your scene---then you can sit back and let the engine take over. The physics simulation can be used for [[Doc:2.6/Manual/Game_Engine|Games]], but also f
    19キロバイト (3,006 語) - 2018年6月29日 (金) 05:46
  • = World Properties, Physics Subpanel = …Engine|Game Engine]] physics are located in the World Properties under the Physics Subpanel.
    2キロバイト (365 語) - 2018年6月29日 (金) 05:47