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  • = Frijoles: The simple Blender Game Engine Demo = Feast your ojos on Frijoles ("free hoh lehs"), the nearly-pointless game where you control three unfortunate brothers legume caught in an avalanche.
    24キロバイト (3,973 語) - 2018年6月29日 (金) 05:48
  • = Introduction to Game Engine = …e – once rendered they cannot be modified. Conversely, the Blender Game Engine renders scenes continuously in real-time, and incorporates facilities for
    9キロバイト (1,154 語) - 2018年6月29日 (金) 05:44
  • =Introduction to Blender Physics= …ts in your scene---then you can sit back and let the engine take over. The physics simulation can be used for [[Doc:2.6/Manual/Game_Engine|Games]], but also f
    19キロバイト (3,006 語) - 2018年6月29日 (金) 05:46
  • = Soft Body Physics Object Type = The most advanced type of object in the [[Doc:2.6/Manual/Game_Engine|Game Engine]]. Also, it is the most finicky. If you are used to the fun experimentation
    7キロバイト (1,087 語) - 2018年6月29日 (金) 05:47