Attic:Requests/Sequencer/Identify Codecs to support

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Note: this page must be redone with mediawiki tables

(taken from the FFMPEG documentation)

---++Supported File formats | *File Formats | Encoding | Decoding | Blender Support | Notes* | | *MPEG audio* | X | X | X | | | *MPEG1 systems* | X | X | X | muxed audio and video | | *MPEG2 PS* | X | X | X | also known as VOB file (dvd) | | *MPEG2 TS* | X | X | X | also known as DVB transport stream | | ASF | X | X | | | | *AVI* | X | X | X | | | *WAV* | X | X | X | | | Macromedia Flash | X | X | | Only embedded audio is decoded | | FLV | X | X | | Macromedia Flash video files | | Real Audio and Video | X | X | | | | *Raw AC3* | X | X | X | | | *Raw MJPEG* | X | X | X | | | *Raw MPEG video* | X | X | X | | | *Raw PCM8/16 bits, mulaw/Alaw* | X | X | X | | | Raw CRI ADX audio | X | X | | | | *SUN AU format* | X | X | X | | | NUT | X | X | | NUT open container format | | *Quicktime* | X | X | X | | | *MPEG4* | X | X | X | MPEG4 is a variant of Quicktime | | *Raw MPEG4 video* | X | X | X | | | *DV* | X | X | X | | | 4xm | | X | | 4X Technologies format, used in some games | | Playstation STR | | X | | | | Id RoQ | | X | | Used in Quake III, Jedi Knight 2, other computer games | | Interplay MVE | | X | | format used in various interplay games | | WC3 Movie | | X | | Multimedia format used in Origin's Wing commander III game | | Sega FILM/CPK | | X | | used in many sega saturn console games | | Westwood Studios VQA/AUD | | X | | Format used in many westwood studio games | | Id Cinematic (.cin) | | X | | used in Quake 2 | | FLIC format | | X | | .fli/.flc files | | Sierra VMD | | X | | used in sierra CD-ROM games | | Matroska | | X | | | | EA Multimedia | | X | | used in various EA games; extension like WVE adn UV2 | | Nullsoft video (NSV) format | | X | | |


---++Supported Image formats | *Image Format | Encoding | Decoding | Blender Support | Notes* | | PGM, PPM | X | X | | | | PAM |X|X| | PAM is PNM extension with alpha support | | PGMYUV |X|X| | PGM with U and V components in YUV 4:2:0 | | *JPEG* |X|X|X| Progressive JPEG is not supported | | .Y.U.V |X|X| | One file per component | | *Animated GIF* |X|X|X| Only uncompressed GIFs are generated| | *PNG* |X|X|X| 2 bit and 4 bit/pixel are not supported yet| | *SGI* |X|X|X| SGI RGB image format|

---++Supported Video Codecs | *Codec | Encoding | Decoding | Blender Support | Notes* | | *MPEG1 video* |X|X|X| | | *MPEG2 video* |X|X|X| | | *MPEG4* |X|X|X| Also known as DIVX4/5| | *MSMPEG4 V1* |X|X|X| | | *MSMPEG4 V2* |X|X|X| | | *MSMPEG4 V3* |X|X|X| Also known as Divx 3| | WMV7 |X|X| | | | WMV8 |X|X| | Not completely working| | H261 |X|X| | | | H263(+) |X|X| | Also known as Real Video 1.0 | | H.264 |X|X| | | | *MJPEG* |X|X|X| | | *Lossless MJPEG* |X|X|X| | | Apple MJPEG-B | |X| | | | Sunplus MJPEG | |X| | Fourcc: SP5X | | *DV* |X|X|X| | | Huff YUV |X|X| | | | Fmpeg Video 1 |X|X| | Experimental lossless codec (fourcc:FFV1) | | Lossless codec (fourcc: FFV1) |X|X| | Experimental wavelet codec (fourcc: SNOW) | | Asus v1 |X|X| | fourcc: ASV1 | | Asus v2 |X|X| | fourcc: ASV2 | | Creative YUV |X|X| | fourcc: CYUV | | Sorenson Video 1 |X|X| | fourcc: SVQ1 | | Sorenson Video 3 | |X| | fourcc: SVQ3 | | On2 VP3 | |X| | still experimental | | Theora | |X| | still experimental | | Intel Indeo 3 | |X| | only works on i386 right now | | FLV |X|X| | Flash H263 variant | | ATI VCR1 | |X| | fourcc: VCR1 | | ATI VCR2 | |X| | fourcc: VCR2 | | Cirrus Logic AccuPak | |X| | fourcc: CLJR | | 4X Video | |X| | used in certain computer games | | Sony Playstation MDEC | |X| | | | Id RoQ | |X| | used in Quake III, Jedi Knight 2, other computer games | | Xan/WC3 | |X| | used in Wing Commander III .MVE files | | Interplay Video | |X| | used in Interplay .MVE files | | Apple Animation | |X| | fourcc: 'rle ' | | Apple Graphics | |X| | fourcc: 'smc ' | | Apple Video | |X| | fourcc: rpza | | Cinepak | |X| | | | Microsoft RLE | |X| | | | Microsoft Video-1 | |X| | | | Westwood VQA | |X| | | | Id Cinematic Video | |X| | used in Quake II | | Planar RGB | |X| | fourcc: 8BPS | | FLIC video | |X| | | | Duck TrueMotion v1 | |X| | fourcc: DUCK | | VMD Video | |X| | used in Sierra VMD files | | MSZH | |X| | Part of LCL | | ZLIB |X|X| | Part of LCL, encoder experimental | | TechSmith Camtasia | |X| | fourcc: TSCC | | IBM Ultimotion | |X| | fourcc: ULTI | | Miro Video XL | |X| | fourcc: VIXL| | QPEG | |X| | fourccs: QPEG, Q1.0, Q1.1 |

---++Supported Audio Codecs | *Codec | Encoding | Decoding | Blender Support | Notes* | | *MPEG audio layer 2* |X|X|X| | | *MPEG audio layer 1/3* |X|X|X| MP3 encoding is supported through the external library LAME | | *AC3* |X|X|X| liba52 is used internally for decoding | | *Vorbis* |X|X|X| supported through the external library libvorbis | | *WMA V1/V2* |X|X|X| | | *AAC* |X|X|X| supported through the external library libfaac/libfaad| | *Microsoft ADPCM* |X|X|X| | | *MS IMA ADPCM* |X|X|X| | | *QT IMA ADPCM* |X|X|X| | | 4X IMA ADPCM | |X| | | | G.726 ADPCM |X|X| | | | Duck DK3 IMA ADPCM | |X| | used in some Sega Saturn console games | | Duck DK4 IMA ADPCM | |X| | used in some Sega Saturn console games | | Westwood Studios IMA ADPCM | |X| | used in Westwood Studios games like Command and Conquer | | SMJPEG IMA ADPCM | |X| | used in certain Loki game ports | | CD-ROM XA ADPCM | |X| | | | CRI ADX ADPCM |X|X| | used in Sega Dreamcast games | | Electronic Arts ADPCM | |X| | used in various EA titles | | RA144 | |X| | Real 14400 bit/s codec | | RA288 | |X| | Real 28800 bit/s codec | | AMR-NB |X|X| | supported through an external library| | AMR-WB |X|X| | supported through an external library | | *DV audio* | |X|X| | | Id RoQ DPCM | |X| | used in Quake III, Jedi Knight 2, other computer games | | Interplay MVE DPCM | |X| | used in various Interplay computer games | | Xan DPCM | |X| | used in Origin's Wing Commander IV AVI files | | Apple MACE 3 | |X| | | | Apple MACE 6 | |X| | | | FLAC | |X| | | | FFmpeg Sonic |X|X| | Experimental lossy/lossless codec |


-- RobertHolcomb - 20 Feb 2005