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2018年6月29日 (金) 02:52時点における最新版

Introduction

The texture node system integrates a node-based texture generator into Blender.

Screenshots

Dev-texnodes-3.png
Dev-texnodes-4.png
Dev-texnodes-fractal.png
Dev-texnode-multi.png

Progress

  • Texture nodes have been added as a new tree type, known internally as NTREE_TEXTURE. Each Tex object has new 'use_nodes' and 'nodetree' members, like the ones in Materials.
  • The current procedural textures have been implemented as nodes. Each procedural node has two input colours, which are mapped to the intensity output of the texture.
  • Procedural nodes each have their own set of parameters, mirroring those available in the texture buttons panel. Where appropriate, parameters can be controlled by node inputs.
  • Animation works the same way as it does for the Compositor nodes, i.e. with a Time node. IPO integration would be nice, but that's another project.

Known Bugs

  • No sampling.