「Dev:2.5/Source/Development/Proposals/2.50 and beyond goals」の版間の差分

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2018年6月29日 (金) 02:54時点における最新版

Disclaimer: A lot of the topics listed below are not even work in progress yet, so don't get too excited.

Interface

  • Outliner
    • More access to all properties
  • Layer Manager
    • Much more robust (see patch?)
  • Sane layout and naming for UI controls and menus
  • Custom bindings for keys/toolbars/menus/buttons
  • Drag and drop everywhere
  • Font preview/selection tools (patch exists)
  • More obvious plugin and scripts folder access
  • Allow platform native file dialog
  • Better i18n support (UTF-8 and BIDI)

SDS Modeling

  • NGons
  • Nondestructive editing/workflow
  • Procedural primitives?
  • Modifier nodes
  • ShrinkWrap modifier (GSoC)

Sculpting

  • Higher polycounts
  • Editable base mesh (SoC)

Retopologizing

NURBS

  • Finish NURBS library

UV-unwrapping

  • Standard editmesh tools available for UV editing

Texturing

  • Painting
    • Mirroring
    • Multiple Undo (done in Apricot branch)
    • More robust and unified paint system (in other words different paint modes should be consistent with each other)
  • Image based
  • Procedural
  • Projection painting
  • Node texture system

Rigging

  • Spline IK
  • Asset transfer

Weighting

Animating

  • Option of Euler rotations input/visualization for all input locations that use quats
  • Fix Z rotation glitch that happens at 360 degrees for curves
  • Everything Keyable
  • Retargeting of animation data to other assets/asset transfer
  • Motion capture tools
  • NLA System rethink

Particles

Hard Body Physics

Soft Body Physics

Cloth

Fluids

  • Integration of control of fluids via particles.

Rendering

  • BVH partitioning
  • Lightcuts (GSoC)
  • Freestyle (GSoC)
  • Volumetrics (being developed)
  • Zeroconfiguration automatic addition of rendernodes
  • Renderer API

Compositing

Sequencer/Non Linear Editing

Color Correction

Import/Export

  • Full Collada support
  • Full FBX support
  • Full pointcache support

Game Engine

  • Allow other game engines to be 'pluggable'

Sound

  • Upgrade sound (SoC)

Digital Asset Management Integration

  • SVN
  • MySQL?

Python scripting

  • Improving Python Editing (GSoC)