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2014年9月27日 (土) 06:46時点における版


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IK Solver Constraint

The Inverse Kinematics constraint implements the inverse kinematics armature posing technique. Hence, it is only available for bones. To quickly create an IK constraint with a target, select a bone in pose mode, and press ⇧ Shift I.

This constraint is fully documented in the inverse kinematics page of the rigging chapter.

Options

Inverse Kinematics panel
Target
Must be an armature
Bone
A bone in the armature
Pole Target
Object for pole rotation
Iterations
Maximum number of solving iterations
Chain Length
How many bones are included in the IK effect. Set to 0 to include all bones
Use Tail
Include bone's tail as last element in chain
Stretch
Enable IK stretching
Weight
Position
For Tree-IK: Weight of position control for this target
Rotation
Chain follow rotation of target