「Doc:2.6/Manual/Game Engine/Physics/Object Type/Rigid Body」の版間の差分

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2018年6月29日 (金) 04:45時点における最新版


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Rigid Bodies

Has the same settings as Dynamic Objects.

This enables rolling physics, giving objects a life-like feel. If a ball drops on a level surface naturally, it would seem strange if it just came to a halt. With rolling physics enabled your ball even dropping on a perfectly level surface and will roll as a natural object would.