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2018年6月29日 (金) 05:53時点における最新版

VRML2 Export

VRML2 (Virtual Reality Modeling Language)
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UI location Export
Usage Exports the active mesh object to VRML2, supporting vertex and material colors.
Version 1.0 Author(s) Campbell Barton (ideasman_42) with additions by others.
Blender 2.67 License GNU General Public License (GPL)


Executable information
File name ?



Introduction

Blenders VRML2 support has been added because some 3D-printing facilities still use this format.

Note that VRML2 support is much more limited then X3D export, only support for exporting single objects exists.

  • Mesh: Vertex, Faces
    (faces are triangulated)
  • Vertex Colors:
    By default the vertex colors will be used when found, otherwise material colors will be used as a fallback.
    If Material vertex colors are selected then the vertex-color layer will be ignored.
  • UV's and Image Texture
    (TexFace images, fallback to material textures)


Usage

Instructions

  • Launch from the File → Export menu
  • Set the options in the user interface (Default options should be okay in most situations)
  • Select the filename to use.
  • Press the "Export" button

Known Issues

  • Only one image per mesh is supported.