利用者:Aramis acg/FBX2012-FBXImport/TODO
提供: wiki
FBX Importer TODO
- handle GlobalSettings - coordinate up axis, time units, def camera, ambient color etc
- check uv translation/uv scaling (two redundant ways how fbx specifies them, which one is right?)
- smoothing groups to sharp edges conversion (or is there any better way to do this in Blender?)
- also support reading Properties60 from 2009 and earlier
- bundled textures/resources
texture wrap mode
- verify multiple (named) UV work
fix normal vectors
Read & test different euler rotation modes
Support rotation & scaling pivots and offsets
strict mode (only 2013, strict version checks)
treat warnings as errors mode?
mesh splitting
proper names (drop Mesh:: suffixes?)
- load layers
- read patches
verify line numbers on error messages are correct.
- add extra interface to assimp to attach meta data to aiXXX objects.
- make sure alphablending settings are read
composite anim curve node
- support quaternion animation
- are names unique? should prepend IDs?
- support line meshes (test: garibaldi file)
- support transform inheritance type other than RSrs
- support cluster types other than NORMALIZED