利用者:Koilz/2.66.1 - Tutorial - Add a bool

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Tutorial - Add a bool

This is short tutorial, how to add a bool property to user_preference.
I dont know how to setup patches with the build i use.
I write fake patches and edit the source code directly.
This is the kind of property you are going to add.
ファイル:K bool 00
To do this we need patch three files.
blender\source\blender\makesdna\DNA_userdef_types.h
blender\source\blender\makesrna\intern\rna_userdef.c
blender\release\scripts\startup\bl_ui\space_userpref.py

DNA

DNA, struct DNA, is where the blender data is defined.
There are different types, enums, structs (which memory usually allocates), etcetra.
Open blender\source\blender\makesdna\DNA_userdef_types.h.
Look for the, eUserpref_UI_Flag, and eUserpref_UI_Flag2 enums.
The max used in this list is 32.
Add a new one to the bottom of eUserpref_UI_Flag2. Or 3 if exist.
Index: source/blender/makesdna/DNA_userdef_types.h
===================================================================
-	USER_TRACKPAD_NATURAL	= (1 << 2)
+	USER_TRACKPAD_NATURAL	= (1 << 2),
+ 	USER_MY_PROPERTY	= (1 << 3)
===================================================================

RNA

RNA is the python interface.
Before you can use the property in user preferences with python, you need to setup the ; interface.
Open blender\source\blender\makesrna\intern\rna_userdef.c
Look for the, rna_def_userdef_view function.
Scroll down to /* display */.
Copy the code from a bool type property, then add it to the end of the /* display */ section.
Modify the names.
"my_property"
USER_MY_PROPERTY
"Property"
"My Property"
Index: source/blender/makesrna/intern/rna_userdef.c
===================================================================
+	prop = RNA_def_property(srna, "my_property", PROP_BOOLEAN, PROP_NONE);
+	RNA_def_property_boolean_sdna(prop, NULL, "flag", USER_MY_PROPERTY);
+	RNA_def_property_ui_text(prop, "Property", "My Property");
+	
===================================================================

Python

Open blender\release\scripts\startup\bl_ui\space_userpref.py
Add the property to the display section.
Index: release/scripts/startup/bl_ui/space_userpref.py
===================================================================
+        col.prop(view, "my_property")
===================================================================
Compile blender.
If all works, you should see and be able to set "my_property" in User_Preference, Interface.
You can now use this bool/property for conditional code in C or Python.