I would like to take a series of video frames that are in SVG and convert them into a single mesh.
The texture should be saved from the frames.
When the image moves, the correct pivots and bones should be placed.
For example, we could have the front, side, and back of a football player in SVG format. These three mathematical images could be converted into a single mesh.
If the football player walked, then pivot would be put in the shoulders, hips, and knees.