テンプレート:Release Notes/2.40/Animation/Shape Keys

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SHAPEKEYS

Shape Keys

http://www.blender3d.org/cms/Shape_Keys.678.0.html

Shape keys can be inserted in actions and NLA

Shape Keys now can be inserted in Actions and NLA

It works like for moving Object Ipos to the Action, press the Action icon in the header of the IpoWindow, to the left of the mode selection menu. It then creates an Action (if not existed) and moves the Shape Ipo to the Action, using custom channel "Shape".

Use ALT+ScrollWheel (Apple ScrollWheel on Mac) to step through frames. Like for Arrow keys, it does not cycle (not jump back to start frame on the end)

Shape Keys controlled with Vertex Weight groups

Shape Keys now can be controlled with Vertex Weight groups as well!

Just fill in the name of a Vertex group in the Shape Panel, and this Shape will then become blended with the reference Shape.

It is useful for example for a symmetrical modeled head, make a copy of that Shape, and use two Vertex Groups to make it asymetric. Of course the Shapes update nicely while Weight Painting.

Also new; since the Vertex group names reside on Object level, you might want to copy these names to the other Objects that have the same Mesh. That's a new button "Copy to Linked" in the first Edit Panel. <section end=2.40-Animation-Basic-Deformation-Shape Keys />