テンプレート:Release Notes/2.42/Contributors

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Core Development Team

   * Andrea Weikert (image browser, windows maintainer)
   * Ben Batt (modifier stack maintainer, bug fixes)
   * Benoit (Gameengine maintainer, bugfixes)
   * Brecht Van Lommel (lead developer; numerous new animation and rendering tools for Peach, renderer maintainer, extensive bug fixing)
   * Campbell Barton (UV recode; numerous new tools for Peach; Python API and Scripts Maintainer, extensive bug fixing)
   * Chris Want (Makefiles maintainer, bug fixes)
   * Daniel Genrich (cloth system, cloth maintainer, fluids maintainer)
   * Diego Hernan Borghetti (bugfixes, release manager)
   * Geoffry Bantle (Mesh tools maintainer, bug fixes)
   * Jean-Luc Peurriere (OSX ppc platform maintenance, NDOF Integration, bug fixes)
   * Jens Ole Wundt (Softbody improvements, bug fixes)
   * Janne Karhu (Particles upgrade, particles maintainer)
   * Joe (id property maintainer, bug fixes)
   * Jiri Hnidek (metaball maintainer, bug fixes)
   * Joilnen Leite (particles api update)
   * Joshua Leung (animation tools maintainer; numerous new animation tools for peach)
   * Juho Vepsalainen (Composite nodes maintainer, bug fixes)
   * Hamed Zaghaghi (Game Engine Maintainer, ge filters)
   * Ken Hughes (Python API maintainer, bug fixes)
   * Kent Mein (platform maintainer, various small fixes)
   * Mal Duffin (game engine bug fixes)
   * Martin Poirier (Transform tools, bug fixes)
   * Matt Ebb (UI maintainer)
   * Nicholas Bishop (Sculpt tools, retopology tools, and multires-mesh maintainer)
   * Nathan Letwory (pynodes, scons maintainer)
   * Nils Thuerey (Fluid Maintainer)
   * Peter Schlaile (ffmpeg library integration; video seqeunce editor maintainer; color correction tools)
   * Remigiusz Fiedler (dxf import maintainer)
   * Ricki Myers (text editor maintainer)
   * Robert Holcomb (Composite Nodes maintainer, bug fixes)
   * Roland Hess (animation tools patches)
   * Simon Clitherow (Bug fixes, Window platform maintenance)
   * Stephen Swaney (Python API maintainer, bug fixes)
   * Stefan Gartner (bugfixes)
   * Stephane Soppero (Python API)
   * Tom Musgrove (Release Manager, Python scripts maintainer)
   * Ton Roosendaal (Project Lead)
   * Willian P. Germano (Python API maintainer, pynodes, bug fixes)

Patch submitters

   * Adriano Macchietto - Timeline Performance Patch
   * Amorilia - support for uncompressed DDS format
   * Andre Pinto - bugfixes
   * Andrey Izrantsev (bdancer) - Glossy controls Python API
   * aurel - bugfix
   * Bernhard Rosenkränzer (bero) - bugfix
   * Boris van Schooten - bugfix
   * brian hayward (bthayward) - Mesh replacement in BGE will react properly to armature deform
   * Cedric Paille - particle API
   * Changlin Zhou - bugfix
   * Cyril Brulebois (cyrilbrulebois) - Improvements for the German translation
   * David Anderson (davywavy) - external texture plugin thread-safe modifications
   * David Bryant (digikiller): New Empty Types - Sphere and Cone
   * Domino Maram adds the function addMultiresLevel for python
   * Ed Britton - drag immediately
   * Erwan Jacq (eon) - french translation update
   * Fahrezal Effendi - zoom to mouse
   * Frank Richter - bake selected to active; glPush/PopClientAttrib
   * Giuseppe Ghib - bugfix
   * GSR - bugfixes; stamp info
   * Ian Calvert - "rake" setting to sculpt mode
   * ILdar AKHmetgaleev (akhil) bugfix
   * Jason R (scabootssca) - enable negative axis radar sensor; Realtime SetParent function in the BGE
   * Jetze van Beijma - bug fixes
   * JMS - "compressfile" parameter for Blender.Set()
   * John Croisant muting NLA strips via Python API
   * José Ignacio Romero (cyborgar) - getLinearVelocity() now can provide local velocity as well
   * Kostas Gerontis - greek translation updates
   * Kostis Karvouniaris - greek translation update
   * Leandro Inocencio (cesio) - bugfix
   * Markus Schulz - move texture buttons
   * Malcolm Tredinnick (malcolmt) bugfix
   * malefico - SetPivot, GetPivot
   * Mario Lapin - bugfix
   * Markus Ilmola - "soft" option for halos, which avoids ugly intersections with geometry, and makes halos look more volumetric.
   * Matthew Chadwick (celeriac) - bugfix
   * Michalis Kamburelis bug fix
   * olivs - Corrected a few tooltips
   * Ovidiu Sabou - Speedup patch for GE in OpenGL Display Lists; GE memory reduction
   * Paul Rotering (pryon) - knot vector access for SurfNurb
   * Rob Hausauer (paprmh) - bugfixes; Invisibly stamp render information into jpg and png files.
   * skejoe - bugfix
   * Stefan Gartner (sgefant) - Solaris 10 x86 support (Makefiles)
   * Stephan Kassemeyer - curve modifier for sculpting
   * Stephane SOPPERA (soppera) - bugfixes; Add MultiLayer image type to python and batch rendering
   * Teppo Känsälä (teppoka) - no 'Auto IK' for solitary (unconnected) bone; X-Axis Mirror Support for Various Operations in Armature EditMode
   * Thomas Knight (epat) - bugfixes
   * Tomas Zabojnik (zabo)  -bugfix
   * Vilem Novak - Bilateral Blur node
   * Vladimir Espinosa - keying object layers from python