テンプレート:Release Notes/2.42/Contributors
< テンプレート:Release Notes | 2.42
Core Development Team
* Andrea Weikert (image browser, windows maintainer) * Ben Batt (modifier stack maintainer, bug fixes) * Benoit (Gameengine maintainer, bugfixes) * Brecht Van Lommel (lead developer; numerous new animation and rendering tools for Peach, renderer maintainer, extensive bug fixing) * Campbell Barton (UV recode; numerous new tools for Peach; Python API and Scripts Maintainer, extensive bug fixing) * Chris Want (Makefiles maintainer, bug fixes) * Daniel Genrich (cloth system, cloth maintainer, fluids maintainer) * Diego Hernan Borghetti (bugfixes, release manager) * Geoffry Bantle (Mesh tools maintainer, bug fixes) * Jean-Luc Peurriere (OSX ppc platform maintenance, NDOF Integration, bug fixes) * Jens Ole Wundt (Softbody improvements, bug fixes) * Janne Karhu (Particles upgrade, particles maintainer) * Joe (id property maintainer, bug fixes) * Jiri Hnidek (metaball maintainer, bug fixes) * Joilnen Leite (particles api update) * Joshua Leung (animation tools maintainer; numerous new animation tools for peach) * Juho Vepsalainen (Composite nodes maintainer, bug fixes) * Hamed Zaghaghi (Game Engine Maintainer, ge filters) * Ken Hughes (Python API maintainer, bug fixes) * Kent Mein (platform maintainer, various small fixes) * Mal Duffin (game engine bug fixes) * Martin Poirier (Transform tools, bug fixes) * Matt Ebb (UI maintainer) * Nicholas Bishop (Sculpt tools, retopology tools, and multires-mesh maintainer) * Nathan Letwory (pynodes, scons maintainer) * Nils Thuerey (Fluid Maintainer) * Peter Schlaile (ffmpeg library integration; video seqeunce editor maintainer; color correction tools) * Remigiusz Fiedler (dxf import maintainer) * Ricki Myers (text editor maintainer) * Robert Holcomb (Composite Nodes maintainer, bug fixes) * Roland Hess (animation tools patches) * Simon Clitherow (Bug fixes, Window platform maintenance) * Stephen Swaney (Python API maintainer, bug fixes) * Stefan Gartner (bugfixes) * Stephane Soppero (Python API) * Tom Musgrove (Release Manager, Python scripts maintainer) * Ton Roosendaal (Project Lead) * Willian P. Germano (Python API maintainer, pynodes, bug fixes)
Patch submitters
* Adriano Macchietto - Timeline Performance Patch * Amorilia - support for uncompressed DDS format * Andre Pinto - bugfixes * Andrey Izrantsev (bdancer) - Glossy controls Python API * aurel - bugfix * Bernhard Rosenkränzer (bero) - bugfix * Boris van Schooten - bugfix * brian hayward (bthayward) - Mesh replacement in BGE will react properly to armature deform * Cedric Paille - particle API * Changlin Zhou - bugfix * Cyril Brulebois (cyrilbrulebois) - Improvements for the German translation * David Anderson (davywavy) - external texture plugin thread-safe modifications * David Bryant (digikiller): New Empty Types - Sphere and Cone * Domino Maram adds the function addMultiresLevel for python * Ed Britton - drag immediately * Erwan Jacq (eon) - french translation update * Fahrezal Effendi - zoom to mouse * Frank Richter - bake selected to active; glPush/PopClientAttrib * Giuseppe Ghib - bugfix * GSR - bugfixes; stamp info * Ian Calvert - "rake" setting to sculpt mode * ILdar AKHmetgaleev (akhil) bugfix * Jason R (scabootssca) - enable negative axis radar sensor; Realtime SetParent function in the BGE * Jetze van Beijma - bug fixes * JMS - "compressfile" parameter for Blender.Set() * John Croisant muting NLA strips via Python API * José Ignacio Romero (cyborgar) - getLinearVelocity() now can provide local velocity as well * Kostas Gerontis - greek translation updates * Kostis Karvouniaris - greek translation update * Leandro Inocencio (cesio) - bugfix * Markus Schulz - move texture buttons * Malcolm Tredinnick (malcolmt) bugfix * malefico - SetPivot, GetPivot * Mario Lapin - bugfix * Markus Ilmola - "soft" option for halos, which avoids ugly intersections with geometry, and makes halos look more volumetric. * Matthew Chadwick (celeriac) - bugfix * Michalis Kamburelis bug fix * olivs - Corrected a few tooltips * Ovidiu Sabou - Speedup patch for GE in OpenGL Display Lists; GE memory reduction * Paul Rotering (pryon) - knot vector access for SurfNurb * Rob Hausauer (paprmh) - bugfixes; Invisibly stamp render information into jpg and png files. * skejoe - bugfix * Stefan Gartner (sgefant) - Solaris 10 x86 support (Makefiles) * Stephan Kassemeyer - curve modifier for sculpting * Stephane SOPPERA (soppera) - bugfixes; Add MultiLayer image type to python and batch rendering * Teppo Känsälä (teppoka) - no 'Auto IK' for solitary (unconnected) bone; X-Axis Mirror Support for Various Operations in Armature EditMode * Thomas Knight (epat) - bugfixes * Tomas Zabojnik (zabo) -bugfix * Vilem Novak - Bilateral Blur node * Vladimir Espinosa - keying object layers from python