テンプレート:Release Notes/2.42/Game Engine/Physics

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gameengine

 prepared physics/game engine infrastructure for 

vehicle support.

 fixed a python related bug with physics contraints
 fixed some line-ending problem with 

blenderbuttons.c

 makefile/scons/projectfiles need to add 

source/gameengine/Ketsji/KX_VehicleWrapper.cpp

 added more game-engine physics vehicle 

infrastructure.


improved shader support

 Improved OpenGL Shader Language support for game engine. The python interface is much simplified. 

Drawback is that scripts need to be updated next release. Testfiles:

 http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip


vehicle physics

 Log:
 more vehicle preparation and some bullet collision detection bugfixes (related to collision margin)
 
 Log:
 allow typed constraints (for future hinge/vehicles etc)


physics

 added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle


physics

 Synchronized Bullet physics to latest version.
 
 - Changed license from MIT to ZLib.
 - Added 3D Sweep and Prune contribution
 - More stable native constraint solver
 
 Sorry for any inconvenience caused by this checkin.
 All Blender buildsystems require update: added files and moved files.
 


constraints

 disabled restitution in the new iterative contact constraint.


physics

more Bullet physics improvements, mainly stability and performance related.

 AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)


game engine

 applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.

gameengine

 added hinge constraint support to Bullet physics


physics

 enabled ipo in combination with physics (no friction effect from kinematic to dynamic transferred yet)
 

physics

 added support for 'Ghost' object and collision sensor (preliminary)


physics

 - fixed Bullet noResponse/ghost mode
 - added ccd option (future use, very basic and inefficient)
 - some internal Bullet refactoring/improvements

physics

- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.

 - Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.