テンプレート:Release Notes/2.42/Game Engine/Physics
< テンプレート:Release Notes | 2.42
目次
gameengine
prepared physics/game engine infrastructure for
vehicle support.
fixed a python related bug with physics contraints fixed some line-ending problem with
blenderbuttons.c
makefile/scons/projectfiles need to add
source/gameengine/Ketsji/KX_VehicleWrapper.cpp
added more game-engine physics vehicle
infrastructure.
improved shader support
Improved OpenGL Shader Language support for game engine. The python interface is much simplified.
Drawback is that scripts need to be updated next release. Testfiles:
http://www.continuousphysics.com/ftp/pub/test/index.php?dir=blender/&file=demos-2.42.zip
vehicle physics
Log: more vehicle preparation and some bullet collision detection bugfixes (related to collision margin)
Log: allow typed constraints (for future hinge/vehicles etc)
physics
added 'disable sleeping' option for rigidbodies. + bugfix of out of sync wheels for vehicle
physics
Synchronized Bullet physics to latest version. - Changed license from MIT to ZLib. - Added 3D Sweep and Prune contribution - More stable native constraint solver Sorry for any inconvenience caused by this checkin. All Blender buildsystems require update: added files and moved files.
constraints
disabled restitution in the new iterative contact constraint.
physics
more Bullet physics improvements, mainly stability and performance related.
AddObjectActuator has new python method to immediately create objects (this allows to create multiple objects in 1 frame in different positions)
game engine
applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
gameengine
added hinge constraint support to Bullet physics
physics
enabled ipo in combination with physics (no friction effect from kinematic to dynamic transferred yet)
physics
added support for 'Ghost' object and collision sensor (preliminary)
physics
- fixed Bullet noResponse/ghost mode - added ccd option (future use, very basic and inefficient) - some internal Bullet refactoring/improvements
physics
- Added support for kinematic objects (interaction between rigidbodies), deriving linear/angular velocity from previous transform/current transform and deltatime.
- Made another attempt to migrate from Sumo to Bullet: import of older files automatically switch to Bullet, but you can override it, and save the file in 2.42 version. then it stays Sumo physics.