テンプレート:Release Notes/2.46/Contributors

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Core Development Team

  • Andrea Weikert (image browser, windows maintainer)
  • Ben Batt (modifier stack maintainer, bug fixes)
  • Benoit Bolsee (Gameengine maintainer, compiling ffmpeg for windows, bugfixes)
  • Brecht Van Lommel (lead developer; numerous new animation and rendering tools for Peach, renderer maintainer, extensive bug fixing)
  • Campbell Barton (UV recode; numerous new tools for Peach; Python API and Scripts Maintainer, extensive bug fixing)
  • Chris Want (Makefiles maintainer, bug fixes)
  • Daniel Genrich (cloth system, cloth maintainer, fluids maintainer)
  • Diego Hernan Borghetti (bugfixes, release manager)
  • Geoffrey Bantle (Mesh tools maintainer, FLT scripts updates, bug fixes)
  • Hans Lambermont (FreeBSD platform maintainer)
  • Janne Karhu (Particles upgrade, particles maintainer)
  • Jean-Luc Peurière (OSX ppc platform maintenance, NDOF Integration, bug fixes
  • Jens Ole Wundt (Softbody improvements, bug fixes)
  • Joe Eagar (id property maintainer, bug fixes)
  • Jiri Hnidek (metaball maintainer, bug fixes)
  • Joilnen Leite (particles api update)
  • Joshua Leung (animation tools maintainer; numerous new animation tools for peach)
  • Juho Vepsäläinen (Composite nodes maintainer, bug fixes)
  • Hamed Zaghaghi (Game Engine Maintainer, ge filters)
  • Ken Hughes (Python API maintainer, bug fixes)
  • Kent Mein (platform maintainer, various small fixes)
  • Mal Duffin (game engine bug fixes)
  • Martin Poirier (Transform tools, bug fixes)
  • Matt Ebb (UI maintainer, glossy reflection/QMC raytracing, nodes)
  • Nicholas Bishop (Sculpt tools, retopology tools, and multires-mesh maintainer)
  • Nathan Letwory (pynodes, scons maintainer)
  • Nils Thuerey (Fluid Maintainer)
  • Peter Schlaile (ffmpeg library integration; video sequence editor maintainer; color correction tools)
  • Remigiusz Fiedler (dxf import maintainer)
  • Ricki Myers (text editor maintainer)
  • Robert Holcomb (Composite Nodes maintainer, bug fixes)
  • Roland Hess (animation tools patches)
  • Simon Clitherow (Bug fixes, Window platform maintenance)
  • Stephen Swaney (Python API maintainer, bug fixes)
  • Stefan Gartner (bugfixes)
  • Stephane Soppera (Python API bugfixes, and api additions)
  • Tom Musgrove (Release Manager, Python scripts maintainer)
  • Ton Roosendaal (Project Lead)
  • Willian P. Germano (Python API maintainer, pynodes, bug fixes)

Sponsors

  • Brecht van Lommel and Campbell Barton were sponsored by the Digital Pioneers fund.

Patch submitters

  • Adriano Macchietto - Timeline Performance Patch
  • Alfredo de Greef - Glare, Lens Distortion, Tonemap, Fast Gauss blur nodes, directional blur
  • Amorilia - support for uncompressed DDS format
  • Andre Pinto - bugfixes
  • Andrey Izrantsev (bdancer) - Glossy controls Python API
  • aurel - bugfix
  • Bernhard Rosenkränzer (bero) - bugfix
  • Bill Nieuwendorp (slow67) - bugfix
  • Boris van Schooten - bugfix
  • brian hayward (bthayward) - Mesh replacement in BGE will react properly to armature deform
  • Cedric Paille - particle API
  • Changlin Zhou - bugfix
  • Claudio Andaur (malefico) - SetPivot, GetPivot
  • Cyril Brulebois (cyrilbrulebois) - Improvements for the German translation
  • Daniel Salazar (zanqdo) - New Lightwave Motion importer, fixes to Lightwave Motion exporter
  • David Anderson (davywavy) - external texture plugin thread-safe modifications
  • David Bryant (digikiller) - New Empty Types - Sphere and Cone
  • Dolf J. Veenvliet (macuno) - camera script, collada full python notice
  • Domino Marama - added the function addMultiresLevel for python
  • Ed Britton - drag immediately
  • Ettore Pasquini - NDOF support (written on behalf of 3Dconnexion)
  • Erwan Jacq (eon) - french translation update
  • Fahrezal Effendi - zoom to mouse
  • forTe - script templates; metaball creation script
  • Frank Richter - bake selected to active; glPush/PopClientAttrib
  • Gerhard Völkl - m3g script update
  • Giuseppe Ghibò - bugfix; autothreads (written on behalf of Mandriva)
  • Guillermo S. Romero (GSR) - bugfixes; stamp info
  • Ian Calvert - "rake" setting to sculpt mode
  • ILdar AKHmetgaleev (akhil) bugfix
  • Jacob Biesinger: dLoc/dRot/dScale Ipo in the GE
  • Jason R (scabootssca) - enable negative axis radar sensor; Realtime SetParent function in the BGE
  • Jetze van Beijma - bug fixes
  • JMS - "compressfile" parameter for Blender.Set()
  • John Croisant muting NLA strips via Python API
  • José Ignacio Romero (cyborgar) - getLinearVelocity() now can provide local velocity as well
  • Kostas Gerontis - greek translation updates
  • Kostis Karvouniaris - greek translation update
  • Leandro Inocencio (cesio) - bugfix
  • Markus Schulz - move texture buttons
  • Malcolm Tredinnick (malcolmt) bugfix
  • Mario Lapin - bugfix
  • Markus Ilmola - "soft" option for halos, which avoids ugly intersections with geometry, and makes halos look more volumetric.
  • Matthew Chadwick (celeriac) - bugfix
  • Markus Ilmola (glome) - milkshape3d importer
  • Michalis Kamburelis bug fix
  • Millán Escrivá, David (damiles) - Custom Names for Nodes and Blur Node to support Relative (percent)
  • Olivier Saraja (olivs) - Corrected a few tooltips
  • Ovidiu Sabou - Speedup patch for GE in OpenGL Display Lists; GE memory reduction
  • Paul Rotering (pryon) - knot vector access for SurfNurb
  • Rob Hausauer (paprmh) - bugfixes; Invisibly stamp render information into jpg and png files.
  • skejoe - bugfix
  • Stefan Gartner (sgefant) - Solaris 10 x86 support (Makefiles)
  • Stephan Kassemeyer - curve modifier for sculpting
  • Teppo Känsälä (teppoka) - no 'Auto IK' for solitary (unconnected) bone; X-Axis Mirror Support for Various Operations in Armature EditMode
  • Thomas Knight (epat) - bugfixes
  • Tomas Zabojnik (zabo) -bugfix
  • Vilem Novak - Bilateral Blur node
  • Vladimir Espinosa - keying object layers from python
  • Wim Van Hoydonck - tooltip fixes