テンプレート:Release Notes/2.46/Physics/Cloth

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Genscher


cloth

New: Min & MaxFrame of simulation; Fixed: Many reset problems gone

Some User UI changes: a) Don't ask the user anymore if he wants to overwrite the file when he's doing a simple ctrl-s/ctrl-w; b) Ask for saving on exit when a file has changed, ontheless quit.blend is saved anyway. --> All branch changes, not likely to go into trunk

Made GUI even more intuitive with explanations why something is not available etc., fixed some uninitialized variable. NEW: show pinned verts as big red balls in 3dview - please tell me how to improve that visual feedback :)


New: Editable cache. Fixed: Don't clear cache on e.g. lamp moving. Changed: Switched to another modifier type to be more flexible (allows tearing later)


Weekend commit -> New: 3rd tab for advanced users mit many things to play with. Fixed: Free modifier correctly when deactivating cloth on panel, be carefull: could eventually put weird values on the GUI due to changed DNA

New: Collision Modifier and Cloth can be at any position on the modifier stack. BUT everytime the vertices count change, they will free themselves and internal build new (they rely on vertex count). Should be no problem anymore with e.g. subsurf modifier before collision modifier (tested). Fix: applied a patch from schlaile to get my bullet additions compiled with gcc 3.3

http://wiki.blender.org/index.php/BlenderDev/ClothSimulation

fluid

I just changed the buildfiles to enable OpenMP and put some little OpenMP code in for fluidsim, internal subdiv (level >=2). MAIN WORK (99,9%) was done by Nils! I hope that is clear --Genscher 15:01, 12 February 2008 (CET)

New feature: Fluids internal subdiv (level >=2) uses OpenMP now

-- UPDATE: I removed this feature from SVN since there was a bug reported! --Genscher 13:58, 26 February 2008 (CET)