テンプレート:Release Notes/2.49b/Game Engine/BugFixes

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Game Engine Bugfixes 2.49b

  • Saving runtime on Windows didn't work with python2.6
  • Let IPO's animate the ref value for KX_BlenderMaterial's

Game Engine Bugfixes 2.49a

  • Anisotropic friction with zero values caused objecs to jump to infinity
  • Materials using Object texture coordinates caused crash
  • light in skinned object only work properly after running the action once.
  • Avoid crashing BGE on Mobile Intel GMA 950/945 Express GPU
  • Lights in non-glsl mode didn't move anymore, missing matrix update.
  • Changing the scale of a sleeping object wasn't working with bullet.
  • Dynamically added sensor objects didn't have their physic shape synchronized with movement.
  • Loading older blend files (from the blender Gamekit 1.0 demos) that use Sumo crashed on playback
  • Shadow face flag ignored object's scale.
  • Sound Actuator negative events would play a sound when no sound had played yet.
  • Sound Actuator with loop-end stop on negative events.