利用者:Brita/GSoC BGE cleanup and support/doc/ui
目次
Game Engine - Unsupported bits in the UI
Properties Panel
The options noted are the ones that are not supported. All the others were tested as of August 2014.
Object Constraints
- Motion Tracking: None works
- Transform: None works
- Tracking: None works
- Relationship: only Rigid Body Joint is supported
Object Modifiers
http://wiki.blender.org/index.php/Doc:2.6/Manual/Modifiers
- Modify: Mesh Cache, UV Project, UV Warp, Vertex Weight
- Generate: Boolean, Build, Skin
- Deform: Wave
- Simulate: only Soft Body is supported
Mesh
Geometry data
Curve
Not Supported.
Surface
Not Supported.
Armature
Supported.
Bone
Supported.
Bone Constraints
Supported.
Lattice
Supported.
Material
- Volume and Halo types
- Shading: Translucency, Tangent Shading
- Options: Traceable, Full Oversampling, Sky, Invert Z Depth, Light Groups, Pass Index
- Shadow: Receive Transparent, Shadows Only, Auto Ray Bias, Ray Bias, Cast Only, Cast Approximate
- Transparency: raytrace
Texture
- Types: procedural textures (only Image or Movie and Environment Map are supported)
- Influence: Intensity, Translucency, Mirror, Ray Mirror