利用者:Genio84/gsoc2016/suggestions

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BA user's suggestions

Here goes the wishlist! Maybe, if I learn how to program until there, I will have them implemented by next X-mas ;-)

  1. Option to specify twist and taper as an amount and blend type (e.g. square, inverse square, linear, smooth) instead of only being able to use a control curve.
  1. Even subdivision option that makes sure that the curve has evenly spaced mesh subdivisions
  1. Subdivisions based on curvature option that subdivides tight curves more and long, gentle curves less.
  1. Edit mode function to extrude selected mesh feature (polygons, edges or vertices) along a curve for quick edits.
  1. A saveable option in the user preferences to hide the curve direction lines - the default makes curves look like centipedes! Otherwise a different way of rendering the direction (more obvious handle at the start for example). (Two votes for this one)
  1. Select some verts/faces and select a curve tool "handle" - the potential curve tool having a range of curve options, from gradual to tight arcing curves, in like manner with the proportional editor. And by dragging the mouse, just like with proportional editor the affected verts deform to follow the curve.
  1. Simplify curve function
  1. Option for shrinkwrap to take the tilt amount from the face normal.
  1. Drawing a bezier from zero, like in inkscape, with corners when you do not drag and some kind of constraints to x/y/z.
  1. Improve the addition of new handles to an existing curve (currently adding new handles distorts the existing curve). (Two votes for this one)
  1. Add a label indicating the length of a curve.
  1. Improve scaling of control points
  1. Displace modifier for curves
  1. Object brush, as in ZBrush