利用者:Gsrb3d/BSoD 2006 Notes

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BSoD 2006 Notes

List of topics, random order and without grouping atm, that I would like to cover (or link to).

  • Light types
  • Blender and lights (assumed energy, more lights than in reality...)
  • Shadows, and how important they are
  • Light info (position, colour, intensity)
  • Matching real world setups, also using as mood tools
  • Shadow types, faking some via extra lamps
  • Light bouncing in real world
  • Raytracing issues and uses
  • Group and layer uses
  • Light baking
  • HDR and LDR
  • Light setups based in light probes
  • Radiosity
  • Baked radiosity vs pre render radiosity
  • AO including sky relation
  • Spot light based AO, including separate setup for ground area
  • Composition as mean to tweak colours and intensity
  • Bloom, reason and methods
  • Spot halos
  • Mirrors and lights
  • 6 spots for shadow casting
  • Hair shadows
  • Halos that cast shadows
  • Fixing spot shadows, side and camera "views"
  • Monitor basic calibration
  • Quick review of monitors (as in "I see banding in my LCD")
  • 3 light setup and why is boring
  • Use of histogram to check lights or image in general
  • Tweaking a la photography dark room
  • Slide projectors & caustic faking
  • Materials faking lights
  • Lights vs materials (spec settings...)

The order of progression would be:

  • Lamp basics
  • Lessons from real world and photography
  • In depth usage
  • Advanced methods, AO and radiosity
  • Postpro