利用者:Gsrb3d/BSoD 2006 Notes
BSoD 2006 Notes
List of topics, random order and without grouping atm, that I would like to cover (or link to).
- Light types
- Blender and lights (assumed energy, more lights than in reality...)
- Shadows, and how important they are
- Light info (position, colour, intensity)
- Matching real world setups, also using as mood tools
- Shadow types, faking some via extra lamps
- Light bouncing in real world
- Raytracing issues and uses
- Group and layer uses
- Light baking
- HDR and LDR
- Light setups based in light probes
- Radiosity
- Baked radiosity vs pre render radiosity
- AO including sky relation
- Spot light based AO, including separate setup for ground area
- Composition as mean to tweak colours and intensity
- Bloom, reason and methods
- Spot halos
- Mirrors and lights
- 6 spots for shadow casting
- Hair shadows
- Halos that cast shadows
- Fixing spot shadows, side and camera "views"
- Monitor basic calibration
- Quick review of monitors (as in "I see banding in my LCD")
- 3 light setup and why is boring
- Use of histogram to check lights or image in general
- Tweaking a la photography dark room
- Slide projectors & caustic faking
- Materials faking lights
- Lights vs materials (spec settings...)
The order of progression would be:
- Lamp basics
- Lessons from real world and photography
- In depth usage
- Advanced methods, AO and radiosity
- Postpro