利用者:Sculptorjim/Game Engine/Camera/Stereo

提供: wiki
移動先: 案内検索

Stereo Camera

Stereo Cameras allow you to generate images that appear three dimensional when wearing special glasses. This is achieved by rendering two separate images from cameras that are a small distance apart from each other, simulating how our own eyes see. When viewing a stereo image, one eye is limited to seeing one of the images, and the other eye sees the second image. Our brain is able to merge these together, making it appear that we are looking at a 3d object rather than a flat image. See Stereoscopy for more information on different stereoscopic viewing methods.{Link should be http://en.wikipedia.org/wiki/Stereoscopy - author}

Stereo Settings

Stereo Mode
Set the type of stereo camera to use. They are detailed below.
Eye Separation
This value is extremely important. It determines how far apart the two image-capturing cameras are, and thus how "deep" the scene appears. Too small a value and the image appears flat; too high a value can result in headaches and eye strain. The ideal value mimics the separation of the viewer's two eyes.

Stereo Modes

Specifies the way in which the left-eye image and the right-eye image pixels are put together during rendering. This must be selected according to the type of apparatus available to display the appropriate images to the viewer's eyes.

Quad Buffer
Above-Below
Frames are displayed one after the other, so providing the two images in two frames, one above the other.
Interlaced
One frame is displayed with the two images displayed on alternate lines of the display.
Anaglyph
One frame is displayed with both images displayed as red-blue anaglyph.
Side by Side
Lines are displayed one after the other, so providing the two images in two frames side by side.
Vinterlaced
One frame is displayed with both images displayed on alternate columns of the display. This works with some 'autostereo displays'.