利用者:Sebbas/GSoC 2016/Reports/Week 12

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Week 12

What's been done

  • As mentioned in last weeks report, some maintenance had to be done: So this week I updated the Mantaflow files and merged master into the fluid-mantaflow branch. (rBca6966c39d20, rB63e97093d624)
  • The viewport bug (the one where selected meshes inside a domain object where not drawn) has been fixed. (rBc23ce4a79da6)
  • I added "Quick Liquid" to the quick effects section. It's similar to the other quick effects and should be seen as a replacement for "Quick Fluid" (the quick liquid setup for Elbeem). Anyone trying to get started with the branch might find this effect helpful. (rB55694aa88e8a)
  • During the UI customizations I figured that it would be nice to be able to use the border collisions switcher for liquids as well. That is, be able to switch between totally open, vertically open, horizontally open and closed borders. By reusing some of the smoke code, I was able to achieve just that. (rB2ea7dab100ef)
  • I worked a bit on the flow behaviour switch. Geometry mode now works for liquids and smoke. (rB5e00f7b9c0a1)

Next up

  • Documentation. I was going to start this week but ended up being too busy with the code. So let's do documentation next week!
  • Another video for the documentation would probably be nice.
  • The liquid high resolution loop needs some more consideration. The basic framework (high-resolution grid initialization, save mesh function, etc.) is all set and ready to go. However, my approach to use the loop from the flip03_gen.py Mantaflow script does not work 100%.

Questions

  • No