利用者:Testscreenings/dev addons/addon categories
quick note
--mindrones 16:37, 15 December 2010 (UTC) --tstscr: absolutely agree, and there are a few scripts which don't have a maintainer associated with them |
目次
- 1 Addon Categories
- 1.1 release Addons
- 1.1.1 Add Mesh: Twisted Torus Primitive
- 1.1.2 Object: Cloud Generator
- 1.1.3 Object: Fracture Tools
- 1.1.4 BoltFactory: add Bolts and Nuts
- 1.1.5 Mesh: Surface Sketch
- 1.1.6 Add Mesh: Gears Primitive
- 1.1.7 Import/Export: Raw faces
- 1.1.8 Import: Images mapped to planes
- 1.1.9 Import: Make Human (.mhx)
- 1.1.10 3D View: Dynamic Spacebar Menu
- 1.1.11 System: blend Information
- 1.1.12 3D View: Material Utils
- 1.1.13 Object: Add Chain with curve guide
- 1.1.14 simplify curves
- 1.1.15 3D View: Align Tools
- 1.1.16 Add Curve: Torus Knot
- 1.1.17 Add Curve: Curveaceous Galore
- 1.1.18 Add Mesh: Solid Objects
- 1.1.19 Add Mesh: Extras
- 1.1.20 3D View: Copy Attributes
- 1.1.21 Add Mesh: Gemstones
- 1.1.22 Object Property Chart
- 1.1.23 Export to DirectX Model Format (.x)
- 1.1.24 Export: Camera Animation
- 1.1.25 Import Export: STL Format
- 1.1.26 Render: Renderfarm.fi
- 1.1.27 Add Mesh: ANT Landscape
- 1.1.28 Render: PovRay
- 1.1.29 3D View: 3D Navigation
- 1.1.30 G/E Save as Runtime
- 1.1.31 Import: LightWave object file (.lwo)
- 1.1.32 3DCoat Applink
- 1.1.33 Render: Animated Render Baker
- 1.1.34 Animation: Rotobezier
- 1.1.35 Export animatedFBX models to XNA 4
- 1.1.36 Import/Export: Unreal psk/psa Import: .psk
- 1.1.37 Import/Export: Gimp Image to Scene
- 1.1.38 Mesh: Relax mesh retaining basic shape
- 1.1.39 Add mesh: Pipe Joints
- 1.1.40 Add Mesh 3D Function Surface
- 1.1.41 3D View: Measure Panel
- 1.2 contrib Addons
- 1.2.1 System: Keymap to svg
- 1.2.2 3D View: Index Visualizer
- 1.2.3 Object: Batch Name Edit
- 1.2.4 System: Display all Icons
- 1.2.5 Mesh: Vertex Group Tool
- 1.2.6 3D View: Manipulator Menu
- 1.2.7 3D View: cycle selection Mode
- 1.2.8 Animation: corrective shape key
- 1.2.9 Add Objects Panel
- 1.2.10 Four scripts to help lipsyncing
- 1.2.11 Import Voodoo camera data
- 1.2.12 3D View: Visualize game properties
- 1.2.13 Povray 3.7
- 1.2.14 uv seams from uv isles
- 1.2.15 Clay Render
- 1.2.16 Export: Quake MD3
- 1.2.17 Add Mesh: Archimedian Solids
- 1.2.18 Import: Autocad DXF (.dxf)
- 1.2.19 Add-on: PasteAll.org
- 1.2.20 Mesh: Bevel
- 1.2.21 Mesh: vertex_align_25
- 1.2.22 Mesh: Bridge
- 1.2.23 Importer for Blizzard m3 files
- 1.2.24 import papagayo's voice file
- 1.2.25 Render: Print Presets
- 1.2.26 Export pointcache data (.pc2)
- 1.2.27 Smooth vertex position based on vertex normals of adjecent verts
- 1.2.28 Animation: Animesh
- 1.2.29 Masonry script
- 1.2.30 Batch renaming of objects and associated datablocks
- 1.3 upload Addons
- 1.1 release Addons
Addon Categories
At the moment we have three categories:
- upload
* general upload * can be used by anyone
- contrib
* usefull, but few usecases * code has been reviewed * duplicated functionality (maybe with other workflow?) * can have scripts with same functionality/purpose it is good to be able to choose from different things that promise the same
- release
* usefull new functionality * workflow enhancements * Importer/Exporter (we should have as many of those preinstalled as possible) *
release Addons
Add Mesh: Twisted Torus Primitive
- move to contrib - specialized primitive - few use cases -
Object: Cloud Generator
- keep in release - good functionality - good wizard for beginners and for easy one shot things -
Object: Fracture Tools
- keep in release - good extra functionality not present otherwise - contra (never tested (by me, tstscr) or locked at code)
BoltFactory: add Bolts and Nuts
- move to contrib - good script, but - few use cases
Mesh: Surface Sketch
- keep in release - really nice extra functionality - but again untested by me (tstscr) -
Add Mesh: Gears Primitive
- move to contrib - again too specialized - few use cases
Import/Export: Raw faces
- keep?
Import: Images mapped to planes
- keep in release - mainly because i have the impression that it is liked by many users - (i would still like to to a bit of recoding here, tstscr)
Import: Make Human (.mhx)
- keep
3D View: Dynamic Spacebar Menu
- keep - strong userbase (for the 2.49 switchers)
System: blend Information
- move to contrib - not that usefull - if really needed user can install for himself
3D View: Material Utils
- keep in release - good workflow enhancement
Object: Add Chain with curve guide
- move to contrib - few use cases -
simplify curves
- keep in release - usefull new functionality, not present otherwise
3D View: Align Tools
- keep?
Add Curve: Torus Knot
- move to contrib - few use cases - more a joke thing
Add Curve: Curveaceous Galore
- move to contrib - small userbase? - really usefull?
Add Mesh: Solid Objects
- move to contrib - too unusefull
Add Mesh: Extras
- move to contrib - too unusefull - JayDez: Adds simple extension functionality similar to the default cube/cylinder/etc. Should be kept in.
3D View: Copy Attributes
- keep in release - usefull new functionality
Add Mesh: Gemstones
- move to contrib - too unusefull
Object Property Chart
- move to contrib - too unusefull - or? what is the use? - JayDez: http://www.colinlevy.com/tuts/blendertips/blendertips.php #9 is only reason I can think of to keep, but could be very useful..
Export to DirectX Model Format (.x)
- keep in release
Export: Camera Animation
- keep in release
Import Export: STL Format
- keep in release
Render: Renderfarm.fi
- keep - awesome
Add Mesh: ANT Landscape
- move to contrib - why should it be here
Render: PovRay
- move to contrib - i (tstscr) have the feeling it is not that mature?
- ???
G/E Save as Runtime
- keep - untested (tstscr)
Import: LightWave object file (.lwo)
- keep in release
3DCoat Applink
- keep - nice new functionality
Render: Animated Render Baker
- keep - nice new functionality
Animation: Rotobezier
- keep - nice - liked by userbase
Export animatedFBX models to XNA 4
- keep?
Import/Export: Unreal psk/psa Import: .psk
- keep
Import/Export: Gimp Image to Scene
- keep
Mesh: Relax mesh retaining basic shape
- keep - nice to have options
Add mesh: Pipe Joints
- move to contrib - few use cases
Add Mesh 3D Function Surface
- move to contrib - few use cases
3D View: Measure Panel
- keep? -
contrib Addons
System: Keymap to svg
- keep in contrib - shouldn't be used that often
3D View: Index Visualizer
- keep in contrib - mainly usefull for scriptwriters
Object: Batch Name Edit
- keep in contrib - usefull but a liitle clunky to use with all the popups and the number of operators - or maybe put to upload? (there is someone else working on improving it?)
System: Display all Icons
- keep in contrib - bad perfomance last time i checked - few usecases
Mesh: Vertex Group Tool
- ???
3D View: Manipulator Menu
- keep
3D View: cycle selection Mode
- keep
Animation: corrective shape key
- maybe move to release - usefull functionality - untested (by me: tstscr)
Add Objects Panel
- ???
Four scripts to help lipsyncing
- keep ? - does it work? - how usefull is it?
Import Voodoo camera data
- keep in contrib - since voodoo isn't that great i can't imagine many peolpe really use it, but don't know
3D View: Visualize game properties
- move to release - pending testing
Povray 3.7
- keep in contrib - is this a double? - better than the one in release?
uv seams from uv isles
- move to release ? - new functionality
Clay Render
- keep - maybe usefull - seems a bit overkill like? - can't the same be achieved with a material override in the renderlayer?
Export: Quake MD3
- move to release - if tested and works
Add Mesh: Archimedian Solids
- keep - another 'add wierd shapes thing'
Import: Autocad DXF (.dxf)
- move to release - if tested and works
Add-on: PasteAll.org
- keep here - small userbase (scripters)
Mesh: Bevel
- keep here - just a stop gap before it gets reimplemented properly
Mesh: vertex_align_25
- keep ? - untested (tstscr)
Mesh: Bridge
- keep here - just a stop gap before it gets reimplemented properly
Importer for Blizzard m3 files
- keep in contrib - obscure dataformat?
import papagayo's voice file
- keep ? - untested (tstscr)
Render: Print Presets
- move to release - usefull new stuff
Export pointcache data (.pc2)
- move to release - works and pretty usefull for pipelines
Smooth vertex position based on vertex normals of adjecent verts
- move to release ? - sounds nice - untested (tstscr)
Animation: Animesh
- move to release - pretty usefull new functionality - maybe a bit unmature, should test it
Masonry script
- keep here - again, too few use cases
Batch renaming of objects and associated datablocks
- keep in contrib - don't know why