利用者:Testscreenings/dev addons/addon framework
目次
Addons Framework
Add Object Utils
At the moment the add_utils.py in /addons/modules is more or less a direct copy of add_object_utils.py in /scripts/modules. I did this so i can edit it (don't have access to bf-blender svn).
The two main Objects are the AddObjectHelper class and the add_object_data function. The AddObjectHelper class adds mandatory location and rotation RNA properties to the oparator. add_object_data adds the Object into the scene according to user preferences. This function lets us remove lots of duplicated code in the various add_addons.
Add Mesh Addon Template
bl_addon_info = {
"name": "New Object",
"author": "YourNameHere",
"version": (1, 0),
"blender": (2, 5, 5),
"api": 33333,
"location": "View3D > Add > Mesh > New Object",
"description": "Adds a new Mesh Object",
"warning": "",
"wiki_url": "",
"tracker_url": "",
"category": "Add Mesh"}
import bpy
from bpy.props import * #FloatVectorProperty
from add_utils import AddObjectHelper, add_object_data
#import mathutils
from mathutils import Vector
def add_object(self, context):
scale_x = self.scale.x
scale_y = self.scale.y
verts = [Vector((-1 * scale_x, 1 * scale_y, 0)),
Vector(( 1 * scale_x, 1 * scale_y, 0)),
Vector(( 1 * scale_x, -1 * scale_y, 0)),
Vector((-1 * scale_x, -1 * scale_y, 0)),]
edges = []
faces = [[0,1,2,3]]
mesh_data = bpy.data.meshes.new(name='New Object Mesh')
mesh_data.from_pydata(verts, edges, faces)
add_object_data(context, mesh_data, operator=self)
class OBJECT_OT_add_object(bpy.types.Operator, AddObjectHelper):
"""Add a Mesh Object"""
bl_idname = "mesh.add_object"
bl_label = "Add Mesh Object"
bl_description = "Create a new Mesh Object"
bl_options = {'REGISTER', 'UNDO'}
scale = FloatVectorProperty(name='scale',
default=(1,1,1),
subtype='TRANSLATION',
description='scaling')
def execute(self, context):
add_object(self, context)
return {'FINISHED'}
#### REGISTER ####
def add_object_button(self, context):
self.layout.operator(OBJECT_OT_add_object.bl_idname, text="Add Object", icon="PLUGIN")
def register():
bpy.types.INFO_MT_mesh_add.append(add_object_button)
def unregister():
bpy.types.INFO_MT_mesh_add.remove(add_object_button)
if __name__ == '__main__':
register()