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GSoC 2017: Sculpting Tool Improvements - Emphasizing substance and material

In traditional sculpting the material is substantial to the work-flow. Adding or carving away material allows to define and create new shapes. In Blender the sculptor is not limited to a certain material but to an abstract web of vertices edges and faces. Most of the tools give a certain feeling of just pushing around vertices. The substance and volume is just a surface grid. The Goal is to give the sculptor better tools and improve the existing ones.

Code Branch

Proposal

Reports

Documentation

Development Status

Final Report