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  • Update the Blender sequencer to allow it to import/export more types of audio/video files and act as a compositor. …cene, movie, audio), a mask node, or an effect. May want to have an output node that is what shows up on the track view. I would like to get some comments
    7キロバイト (1,095 語) - 2018年6月29日 (金) 02:50
  • |[[Doc:2.6/Manual/Interface/Window_types|Window Types]] |{{section|Node Materials
    46キロバイト (5,276 語) - 2018年6月29日 (金) 05:50
  • = Parts of the node = …for different functions. The image below shows the parts that make up the node.
    2キロバイト (364 語) - 2018年6月29日 (金) 02:47
  • …trunk). Only shader pynodes work for now, accessible from the list of node types in the Nodes window, as "Dynamic" nodes. When an empty script node is added, you can choose a script for it. This script defines both the inpu
    6キロバイト (957 語) - 2018年6月29日 (金) 02:47
  • there was a node in the Requests section for this in the old wiki, now at [[Dev:2.4/Source/P =Python Numeric data types=
    3キロバイト (541 語) - 2018年6月29日 (金) 02:45
  • ** Restructure node and data writing/reading order (Martijn) * mesh types
    4キロバイト (526 語) - 2018年6月29日 (金) 04:40
  • | not all geometry types supported ! node
    5キロバイト (718 語) - 2018年6月29日 (金) 04:42
  • …ives an overview of the information that can be supplied for the different types. Important things to define are the array length, range for numbers, and it …ss a char or short is detected in which case their range is used. Unsigned types are not detected automatic currently (SDNA doesn't provide them), so the <t
    15キロバイト (2,529 語) - 2018年6月29日 (金) 03:37
  • * Edge Rendering: make this a compositing node. * File browser should hide hidden files and filter types by default. Every file browser does this, and it just seems to be what you
    21キロバイト (3,530 語) - 2018年6月29日 (金) 04:38
  • …ripts being tested<br>- New definition of "Style", to define multiple font types and layout or button appearance suggestions.<br>- New font system, dropping …of pulldowns or toolboxes<br>- Buttons now can directly use RNA, switching types and appearance automatically
    13キロバイト (2,153 語) - 2018年6月29日 (金) 02:52
  • #REDIRECT [[Dev:2.4/Doc/How to/Node types]]
    43バイト (7 語) - 2018年6月29日 (金) 04:44
  • ===Node Wrangler:===
    46キロバイト (2,140 語) - 2018年11月20日 (火) 02:27
  • * <del>Node groups need to be tested.</del> * Does the addon work for material types as well?
    498バイト (78 語) - 2018年6月29日 (金) 06:07
  • Blender's Node Editor is a great tool but in the world of Motion Graphics (MoGraph) Adobe' * These are the object types that should be exportable:
    7キロバイト (1,148 語) - 2018年6月29日 (金) 03:44
  • *Boolean improvements. Using more types model such as NURBS, Meta or particles along with a better system for mesh *Add support for node plugins. This can be for multiple node systems (materials, compositor, textures...). This means nodes have to be a
    11キロバイト (1,766 語) - 2018年6月29日 (金) 03:37
  • ** preselection higlighting, gradient backgrounds, more types of object display, partially transparent wireframe ** choose active camera for each renderlayer node
    14キロバイト (1,916 語) - 2018年6月29日 (金) 05:48
  • …rs inside of the tile compositor are always 4 floats per pixel. Even value types are stored in 4 floats. The initial idea (2010) is that these buffers are s …ion of the image the compositor is working on. Many time is lost adjusting node setups for the new dimension.
    6キロバイト (944 語) - 2018年6月29日 (金) 06:07
  • …o build a collection of tool assets (brush presets, tiled alphas),presets (node group set ups,materials), prefabs(premade content) and manage that collecti Potential tool asset types (to be used by a tool- for example the brush in paint mode):
    5キロバイト (831 語) - 2018年6月29日 (金) 06:06
  • =Scene Data Node Tree= Add a new node tree to the node editor that allows users to manage datablocks using nodes.
    1キロバイト (224 語) - 2018年6月29日 (金) 06:05
  • = Node based Renderpasses Setup = …onal experience with rendering. Here is how the system works (only 4 nodes types to work) :
    2キロバイト (394 語) - 2018年6月29日 (金) 06:09

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