Dev:2.4/Py/Nodes/Shade Input Suggestions
提供: wiki
MATERIAL
- shi.color = (fff) # float r, g, b;
- shi.specular = (fff) # float specr, specg, specb;
- shi.mirror = (fff) # float mirr, mirg, mirb;
- shi.ambient = (fff) # float ambr, ambb, ambg;
- shi.ambient_factor = f # float amb
- shi.emit_factor = f # float emit
- shi.???? = f # float ang
- shi.???? = f # float spectra
- shi.???? = f # float ray_mirror;
- shi.???? = f # float alpha
- shi.???? = f # float refl
- shi.???? = f # float spec
- shi.???? = f # float zoffs
- shi.???? = f # float add
- shi.???? = f # float translucency
TEXTURE
- shi.tex_coords = (fff) # float lo[3] --> shi.texture ?
- shi.global_tex_coords = (fff) # float gl[3] --> shi.texture_global ?
- shi.????? = (fff) # float ref[3]
- shi.????? = (fff) # float orn[3]
- shi.????? = (fff) # float winco[3]
- shi.????? = (fff) # float sticky[3]
- shi.????? = (fff) # float vcol[3]
- shi.????? = (fff) # float rad[3]
- shi.????? = (ffff) # float refcol[4]
- shi.displace = (fff) # float displace[3]
- shi.strand = f # float strand
- shi.tangent = (fff) # float tang[3]
- shi.stress = f # float stress
- shi.wind_speed = (ffff) # float winspeed[4]
OSA
- shi.surface_d = ((fff),(fff)) # float dxco[3], dyco[3];
- shi.texture_d = ((fff),(fff)) # float dxlo[3], dylo[3];
- shi.texture_global_d = ((fff),(fff)) # float dxgl[3], dygl[3];
- shi.reflection_d = ((fff),(fff)) # float dxref[3], dyref[3];
- shi.????? = ((fff),(fff)) # float dxorn[3], dyorn[3];
- shi.normal_d = ((fff),(fff)) # float dxno[3], dyno[3];
- shi.view_d = (f,f) (shi.pixel_derived?) # float dxview, dyview;
- shi.????? = ((fff),(fff)) # float dxlv[3], dylv[3];
- shi.????? = ((fff),(fff)) # float dxwin[3], dywin[3];
- shi.sticky_d = ((fff),(fff)) # float dxsticky[3], dysticky[3];
- shi.refract_d = ((fff),(fff)) # float dxrefract[3], dyrefract[3];
- shi.strand_d = (f,f) # float dxstrand, dystrand;