Dev:2.4/Source/Python/PyOde Integration
BlendOde is a practical way to use PyOde on a Blender Scene. My intension is to translate this to C and integrate it in Blender as soon as posible.
Support:
- Dynamic objects
- 2 types of Ipo fallowers
- 5 types of joints
- Explode or Implode functions
- Ode parameter limits supported for joints
- Most of the general variables of ODE can be set (gravity, errors, penetrations, rest functions, density and more)
- Parenting is consider so you can attach bodies to bones so armatures can interact with other objects
- Initial Lineal Velocity and Angular Velocity based on previous frames
RCRuiz 02-2006