Dev:2.8/Source/Viewport/Eevee/Roadmap-MayAugust-2017
< Dev:2.8/Source | Viewport | Eevee
目次
Eevee Planning 2017
May to August 2017 plans: Discussed from 22 to 26th of May 2017 with Clément Foucalt and Dalai Felinto at the Blender Institute.
May
Week 4
- Probes (4d)
- Shadow Update Tagging
June
Week 1
- Indirect Lighting (5d)
Week 2
- Planar Reflection (3d)
- Finish uber shader (1d)
Week 3
- Ground Truth Ambient Occlusion (GTAO) (4d)
- Draw manager Cache discarding (1d)
- Runtime Data Refresh (1d)
Week 4
- Fog Simple (1d)
- Bloom Color (also finish fixing bloom here) (1d)
- Soft Shadows (3d)
July
Week 1
- Transparency (3d)
- Refraction (2d)
Week 2
- Screen Space Reflections (5d)
Week 3
- Anti Aliasing (5d)
Week 4
- Polishing week, before siggraph
Week 5
- Shader compilation (everything’s uniform) (3d)
- Clustered Forward Shading (3d)
August
Week 1
- Depth of field Optimisation (3d)
- Cycles Fallback (3d)
Week 2
- Blender Internal Conversion (3d)
- Polishing BI and Cycles compatibility
Week 3
- Sub Surface Scattering (SSS) (5d)
Week 4
- Volumetrics (5d)