Dev:Ref/Proposals/UI/Tooltips

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Tooltip and Infotip Suggestions

Before suggesting new tooltips, you may want to take a look at:

https://msdn.microsoft.com/en-us/library/windows/desktop/dn742443.aspx

Rotate

Location: Object tools panel

Current: "Rotate selected items"

Proposal 1 by esalberg: "Turn selected items around an axis"

Render

Location: Properties window, render tab

Current: "Render active scene"

Proposal 1 by esalberg: "Render current frame of active scene"

Proposal 2 by Jacqueslucke: "Render current frame" ("Render all frames" for Animation; maybe find another word for "render" as new users rarely know what it means)

Proposal 3 by rdashkevicz: "Generate image for current frame" (Animation: "Generate images (video) for all frames")

Smoke Flow

Location: Properties window, physics tab

Current: (No tooltip found)

Proposal 1 by Laustinart: "Initial density value"

Add Vertex Color

Location: Properties window, object data tab

Current: "Add vertex color layer"

Proposal 1 by Blurymind: "Duplicate selected vertex color set" (when there is a vertex color selected) and "Create a vertex color set" (when there are no vertex color sets)

New Material

Location: Properties window, materials tab

Current: "Add a new material"

Proposal 1 by esalberg: "Create a new material"

Play

Location: Properties window, render tab

Current: "Play back rendered frames/movies using an external player"

Proposal 1 by Jacqueslucke: "Play back all rendered frames"

File Extension

Location: Properties window, render tab, output

Current: "Add the file format extension to the rendered file name (eg: filename + .jpg)"

Proposal 1 by Jacqueslucke: "Add format extension to the file name"

BW/RGB/RGBA

Location: Properties window, render tab, output

Current: "Choose BW for saving grayscal images, RGB for saving red, green and blue channels, and RGBA for saving red, green, blue and alpha channels"

Proposal 1 by Jacqueslucke: "Choose color channels to save"

Proposal 2 by rdashkevicz: "Select channels to output. *linebreak*(BW=Greyscale), (RGB=Color), (RGBA=Color with transparency)"

Z (pass)

Location: Properties window, render layers, passes

Current: "Deliver Z values pass"

Proposal 1 by Jacqueslucke: "Deliver depth/distance values pass"

Set Origin

Location: Toolbox, tools, edit

Current: "Set the objetcs origin, by either moving the data, or set to center of data, or use 3D cursor"

Proposal 1 by Micahdenn: "Set the position of the point of origin of the selected object"

Add to Active

Location: Toolbox, relations, group

Current: "Add the object to an object group that contains the active object"

Proposal 1 by Micahdenn: "Add the selected objects to an object group that contains the active object"

Remove from Group

Location: Toolbox, relations, group

Current: "Remove selected objects from a group"

Proposal 1 by Micahdenn: "Remove selected objects from an object group"

Make Single User

Location: Toolbox, relations, object data

Current: "Make linked data local to each object"

Proposal 1 by Micahdenn: "Make linked data local to selected object"

Make Tooltips relavant to different users

Location: Everywhere

Proposal 1 by Avara: I assume tooltips are displayed by a call to a display tool tips function, with an argument containing what the tool tip should say. A call at the beginning of this display function could pass the argument to a translator routine which looks at the incoming arguments and substitutes lingo more appropriate to the user's background. The user merely has to set a preference and would get tool tip translations that are more understandable to them.

Usage Examples of translation dictionaries are Blender to: Newby, Painter, Sculpter, Artist, CAD Engineer, Modeler, Animator, Developer and the original. An advantage of this approach is the Developer has access to python references, while the newby doesn't. Translation dictionaries can be maintained by different people of the appropriate background. All dictionaries are not initially needed but can be added when desired.

Extra Advantage The tool tip becomes a training mechanism to teach everyone the standard Blender lingo. Forum dialog, comments and support help would still refer to the on-screen labels, not the tool tip wording, so everyone is still talking the same language. This method could even be used to reach, for example, Spanish speaking users.