Core Development Team
* Andrea Weikert (image browser, windows maintainer)
* Ben Batt (modifier stack maintainer, bug fixes)
* Benoit (Gameengine maintainer, bugfixes)
* Brecht Van Lommel (lead developer; numerous new animation and rendering tools for Peach, renderer maintainer, extensive bug fixing)
* Campbell Barton (UV recode; numerous new tools for Peach; Python API and Scripts Maintainer, extensive bug fixing)
* Chris Want (Makefiles maintainer, bug fixes)
* Daniel Genrich (cloth system, cloth maintainer, fluids maintainer)
* Diego Hernan Borghetti (bugfixes, release manager)
* Geoffry Bantle (Mesh tools maintainer, bug fixes)
* Jean-Luc Peurriere (OSX ppc platform maintenance, NDOF Integration, bug fixes)
* Jens Ole Wundt (Softbody improvements, bug fixes)
* Janne Karhu (Particles upgrade, particles maintainer)
* Joe (id property maintainer, bug fixes)
* Jiri Hnidek (metaball maintainer, bug fixes)
* Joilnen Leite (particles api update)
* Joshua Leung (animation tools maintainer; numerous new animation tools for peach)
* Juho Vepsalainen (Composite nodes maintainer, bug fixes)
* Hamed Zaghaghi (Game Engine Maintainer, ge filters)
* Ken Hughes (Python API maintainer, bug fixes)
* Kent Mein (platform maintainer, various small fixes)
* Mal Duffin (game engine bug fixes)
* Martin Poirier (Transform tools, bug fixes)
* Matt Ebb (UI maintainer)
* Nicholas Bishop (Sculpt tools, retopology tools, and multires-mesh maintainer)
* Nathan Letwory (pynodes, scons maintainer)
* Nils Thuerey (Fluid Maintainer)
* Peter Schlaile (ffmpeg library integration; video seqeunce editor maintainer; color correction tools)
* Remigiusz Fiedler (dxf import maintainer)
* Ricki Myers (text editor maintainer)
* Robert Holcomb (Composite Nodes maintainer, bug fixes)
* Roland Hess (animation tools patches)
* Simon Clitherow (Bug fixes, Window platform maintenance)
* Stephen Swaney (Python API maintainer, bug fixes)
* Stefan Gartner (bugfixes)
* Stephane Soppero (Python API)
* Tom Musgrove (Release Manager, Python scripts maintainer)
* Ton Roosendaal (Project Lead)
* Willian P. Germano (Python API maintainer, pynodes, bug fixes)
Patch submitters
* Adriano Macchietto - Timeline Performance Patch
* Amorilia - support for uncompressed DDS format
* Andre Pinto - bugfixes
* Andrey Izrantsev (bdancer) - Glossy controls Python API
* aurel - bugfix
* Bernhard Rosenkränzer (bero) - bugfix
* Boris van Schooten - bugfix
* brian hayward (bthayward) - Mesh replacement in BGE will react properly to armature deform
* Cedric Paille - particle API
* Changlin Zhou - bugfix
* Cyril Brulebois (cyrilbrulebois) - Improvements for the German translation
* David Anderson (davywavy) - external texture plugin thread-safe modifications
* David Bryant (digikiller): New Empty Types - Sphere and Cone
* Domino Maram adds the function addMultiresLevel for python
* Ed Britton - drag immediately
* Erwan Jacq (eon) - french translation update
* Fahrezal Effendi - zoom to mouse
* Frank Richter - bake selected to active; glPush/PopClientAttrib
* Giuseppe Ghib - bugfix
* GSR - bugfixes; stamp info
* Ian Calvert - "rake" setting to sculpt mode
* ILdar AKHmetgaleev (akhil) bugfix
* Jason R (scabootssca) - enable negative axis radar sensor; Realtime SetParent function in the BGE
* Jetze van Beijma - bug fixes
* JMS - "compressfile" parameter for Blender.Set()
* John Croisant muting NLA strips via Python API
* José Ignacio Romero (cyborgar) - getLinearVelocity() now can provide local velocity as well
* Kostas Gerontis - greek translation updates
* Kostis Karvouniaris - greek translation update
* Leandro Inocencio (cesio) - bugfix
* Markus Schulz - move texture buttons
* Malcolm Tredinnick (malcolmt) bugfix
* malefico - SetPivot, GetPivot
* Mario Lapin - bugfix
* Markus Ilmola - "soft" option for halos, which avoids ugly intersections with geometry, and makes halos look more volumetric.
* Matthew Chadwick (celeriac) - bugfix
* Michalis Kamburelis bug fix
* olivs - Corrected a few tooltips
* Ovidiu Sabou - Speedup patch for GE in OpenGL Display Lists; GE memory reduction
* Paul Rotering (pryon) - knot vector access for SurfNurb
* Rob Hausauer (paprmh) - bugfixes; Invisibly stamp render information into jpg and png files.
* skejoe - bugfix
* Stefan Gartner (sgefant) - Solaris 10 x86 support (Makefiles)
* Stephan Kassemeyer - curve modifier for sculpting
* Stephane SOPPERA (soppera) - bugfixes; Add MultiLayer image type to python and batch rendering
* Teppo Känsälä (teppoka) - no 'Auto IK' for solitary (unconnected) bone; X-Axis Mirror Support for Various Operations in Armature EditMode
* Thomas Knight (epat) - bugfixes
* Tomas Zabojnik (zabo) -bugfix
* Vilem Novak - Bilateral Blur node
* Vladimir Espinosa - keying object layers from python