テンプレート:Release Notes/2.46/Contributors
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Core Development Team
- Andrea Weikert (image browser, windows maintainer)
- Ben Batt (modifier stack maintainer, bug fixes)
- Benoit Bolsee (Gameengine maintainer, compiling ffmpeg for windows, bugfixes)
- Brecht Van Lommel (lead developer; numerous new animation and rendering tools for Peach, renderer maintainer, extensive bug fixing)
- Campbell Barton (UV recode; numerous new tools for Peach; Python API and Scripts Maintainer, extensive bug fixing)
- Chris Want (Makefiles maintainer, bug fixes)
- Daniel Genrich (cloth system, cloth maintainer, fluids maintainer)
- Diego Hernan Borghetti (bugfixes, release manager)
- Geoffrey Bantle (Mesh tools maintainer, FLT scripts updates, bug fixes)
- Hans Lambermont (FreeBSD platform maintainer)
- Janne Karhu (Particles upgrade, particles maintainer)
- Jean-Luc Peurière (OSX ppc platform maintenance, NDOF Integration, bug fixes
- Jens Ole Wundt (Softbody improvements, bug fixes)
- Joe Eagar (id property maintainer, bug fixes)
- Jiri Hnidek (metaball maintainer, bug fixes)
- Joilnen Leite (particles api update)
- Joshua Leung (animation tools maintainer; numerous new animation tools for peach)
- Juho Vepsäläinen (Composite nodes maintainer, bug fixes)
- Hamed Zaghaghi (Game Engine Maintainer, ge filters)
- Ken Hughes (Python API maintainer, bug fixes)
- Kent Mein (platform maintainer, various small fixes)
- Mal Duffin (game engine bug fixes)
- Martin Poirier (Transform tools, bug fixes)
- Matt Ebb (UI maintainer, glossy reflection/QMC raytracing, nodes)
- Nicholas Bishop (Sculpt tools, retopology tools, and multires-mesh maintainer)
- Nathan Letwory (pynodes, scons maintainer)
- Nils Thuerey (Fluid Maintainer)
- Peter Schlaile (ffmpeg library integration; video sequence editor maintainer; color correction tools)
- Remigiusz Fiedler (dxf import maintainer)
- Ricki Myers (text editor maintainer)
- Robert Holcomb (Composite Nodes maintainer, bug fixes)
- Roland Hess (animation tools patches)
- Simon Clitherow (Bug fixes, Window platform maintenance)
- Stephen Swaney (Python API maintainer, bug fixes)
- Stefan Gartner (bugfixes)
- Stephane Soppera (Python API bugfixes, and api additions)
- Tom Musgrove (Release Manager, Python scripts maintainer)
- Ton Roosendaal (Project Lead)
- Willian P. Germano (Python API maintainer, pynodes, bug fixes)
- Brecht van Lommel and Campbell Barton were sponsored by the Digital Pioneers fund.
Patch submitters
- Adriano Macchietto - Timeline Performance Patch
- Alfredo de Greef - Glare, Lens Distortion, Tonemap, Fast Gauss blur nodes, directional blur
- Amorilia - support for uncompressed DDS format
- Andre Pinto - bugfixes
- Andrey Izrantsev (bdancer) - Glossy controls Python API
- aurel - bugfix
- Bernhard Rosenkränzer (bero) - bugfix
- Bill Nieuwendorp (slow67) - bugfix
- Boris van Schooten - bugfix
- brian hayward (bthayward) - Mesh replacement in BGE will react properly to armature deform
- Cedric Paille - particle API
- Changlin Zhou - bugfix
- Claudio Andaur (malefico) - SetPivot, GetPivot
- Cyril Brulebois (cyrilbrulebois) - Improvements for the German translation
- Daniel Salazar (zanqdo) - New Lightwave Motion importer, fixes to Lightwave Motion exporter
- David Anderson (davywavy) - external texture plugin thread-safe modifications
- David Bryant (digikiller) - New Empty Types - Sphere and Cone
- Dolf J. Veenvliet (macuno) - camera script, collada full python notice
- Domino Marama - added the function addMultiresLevel for python
- Ed Britton - drag immediately
- Ettore Pasquini - NDOF support (written on behalf of 3Dconnexion)
- Erwan Jacq (eon) - french translation update
- Fahrezal Effendi - zoom to mouse
- forTe - script templates; metaball creation script
- Frank Richter - bake selected to active; glPush/PopClientAttrib
- Gerhard Völkl - m3g script update
- Giuseppe Ghibò - bugfix; autothreads (written on behalf of Mandriva)
- Guillermo S. Romero (GSR) - bugfixes; stamp info
- Ian Calvert - "rake" setting to sculpt mode
- ILdar AKHmetgaleev (akhil) bugfix
- Jacob Biesinger: dLoc/dRot/dScale Ipo in the GE
- Jason R (scabootssca) - enable negative axis radar sensor; Realtime SetParent function in the BGE
- Jetze van Beijma - bug fixes
- JMS - "compressfile" parameter for Blender.Set()
- John Croisant muting NLA strips via Python API
- José Ignacio Romero (cyborgar) - getLinearVelocity() now can provide local velocity as well
- Kostas Gerontis - greek translation updates
- Kostis Karvouniaris - greek translation update
- Leandro Inocencio (cesio) - bugfix
- Markus Schulz - move texture buttons
- Malcolm Tredinnick (malcolmt) bugfix
- Mario Lapin - bugfix
- Markus Ilmola - "soft" option for halos, which avoids ugly intersections with geometry, and makes halos look more volumetric.
- Matthew Chadwick (celeriac) - bugfix
- Markus Ilmola (glome) - milkshape3d importer
- Michalis Kamburelis bug fix
- Millán Escrivá, David (damiles) - Custom Names for Nodes and Blur Node to support Relative (percent)
- Olivier Saraja (olivs) - Corrected a few tooltips
- Ovidiu Sabou - Speedup patch for GE in OpenGL Display Lists; GE memory reduction
- Paul Rotering (pryon) - knot vector access for SurfNurb
- Rob Hausauer (paprmh) - bugfixes; Invisibly stamp render information into jpg and png files.
- skejoe - bugfix
- Stefan Gartner (sgefant) - Solaris 10 x86 support (Makefiles)
- Stephan Kassemeyer - curve modifier for sculpting
- Teppo Känsälä (teppoka) - no 'Auto IK' for solitary (unconnected) bone; X-Axis Mirror Support for Various Operations in Armature EditMode
- Thomas Knight (epat) - bugfixes
- Tomas Zabojnik (zabo) -bugfix
- Vilem Novak - Bilateral Blur node
- Vladimir Espinosa - keying object layers from python
- Wim Van Hoydonck - tooltip fixes