Dev:Ref/Release Notes/2.58/Addons
< Dev:Ref | Release Notes | 2.58
目次
Add-ons
Additions
- Added Quake3 Map export back from blender 2.4x - R1976, R1977, R1978, R1979, R1981
- Added mesh inset tool added - R1934
- Added Paint Palettes: See http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Paint/Palettes - R1954
Misc Changes:
- Fix: PSK/PSA action option - R2047
- Fix: DirectX Export parent/child relationships - R1890
- Fix: STL import in Win 7 64bit - #26895, R1895
- Fix: Scalable Vector Graphics (SVG) file importing incorrectly - #27456, R1960
- Added visual and local copying for object transforms - R1953
Netrender:
- Fix: Linux network render error - #25387, R2041
- Fix: Netrender Blacklisting slaves - #25888, R2043
- Fix: The Network Renderer renders black images - #26241, R2045
- Add rna callback to server address property so that it correctly checks if the server exists when the value changes. - R2044
X3D/VRML Format:
- Fix: Export uses incorrect <group> and <transform> node names - R1888
- Fix: Export of fog is incorrect - #27364, R1933
- Fix: Export would not ensure unique names - R1999
- Fix: Extra line segment added on import - #27697, R2040
- Added export support for writing IndexedTriangleSet meshes rather than IndexedFaceSet - R1984
- Added export option to write normals - R1987
- Added support for exporting parent/child hierarchy - R2001
- Added support for exporting different path modes and optionally copying on export - R2031
FBX Format Export:
- Was exporting with 100x scale, use 1.0 instead - R1896
- Write out deformed meshes as parentless since the bones
own
them - R1897 - Do not write a global root object anymore - R1897
- Fix: Writing files with parented empty fails - #27595, R2010
PLY Format:
- Fix: PLY importer fails with windows line endings - #27369, R1917
- Fix: PLY importer does not support float based vertex colors - #27691, R2049
Wavefront OBJ Format:
- Fix: Normalmap imports with Color ticked - #27325, R1908
- Fix: Import fails with international characters in path - #27338, R1911
- Fix: Exporter doesn't export bump, spec/ importer wrong shader settings - #27332, R1912
- Fix: Export, export wardiso spec value not used. - #27367, R1945
- Fix: Export regression in 2.5, unable to export curves as edge-list anymore - #27617, R2023
BVH Motion Capture Format:
- Fix for importing euler rotations - R1927
- Added support to export different rotation orders as well as pose bone native order - R1926
Povray Render:
- Fixed a bug with Fresnel diffuse shader not working correctly - R1903
- Fixed a bug preventing some scenes to render was due to an indentation error - R1959
- Fixed a minor bug with SSS property - R2003
- Added spacing_multiplier to object photons block so per object photon count tuning is now possible - R1915
- Added instance support - R2002
3D Coat Integration:
- Fixed but with inverted normals - R2007
- Fixed the bug when two or more objects doesn't have materials - R2022
- Added ability to multi-select objects and press import button and it will update all selected objects. - R2012
Rigify:
For full descriptions see commit logs.
- User can disable control and deform rig generation on copy and copy_chain - R1940
- Users can now specify layer names in the metarig armature properties - R2037
- Fixed bug in default human metarig that caused generating to fail - R1990
- Added a 'copy_chain' rig type, useful for bone chains that need their parent-child relationships preserved exactly - R1928
- Added a new spine rig which replaces the old spine rig, and has a super-set of the old spines features - R2034
- Added bend hinting to the arm and leg rigs - R2036
Add Mesh, 3D Function:
- Changed how wrapping is done to avoid generating unnecessary vertices and make the result more intuitive - R2026
- Added helper functions the results of which can be used in x(u,v), y(u,v), z(u,v) - R2026
- Added ability to close the ends of an U-wrapped surface - R2026
- It's now possible to create multiple objects with one set of formulae properly even when they start with an entirely straight chain - R2026