Dev:Ref/Release Notes/2.61/Bug Fixes

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Blender 2.61: Bug Fixes

Changes up to revision 42577. Before editing or adding items, please read the guidelines for editing the changelogs.

3D viewport

  • fix T29162: grease pencil did not decrement user count on adding new datablock to replace an existing one - r41552
  • fix T29203: camera can still move in viewport even when transforms locked - r41749
  • fix T29004: wrong hotkey hints in 3D View > View menu - r41264
  • fix: interaction preset was using orbit rather than turntable 3d view preference, different from factory defaults. - r41126
  • fix T29275: vertex/edge/face selection buttons showing squashed in header - r41889
  • fix T29288: armature draw type wire combined with manipulator draw issue - r41907
  • fix T29255: disable rendering with transparency in edit mode - r42158
  • fix T29348: slow drawing of mesh with multiple materials and subsurf modifier - r42034
  • fix: objects not drawing in files saved with a particular blender version - r42225


  • fix: armatures in wire draw mode not displaying in solid mode. - r41113
  • fix T28967: crash in adding a new pose to the pose library - r41171, r41175
  • fix T29006: delta keying sets not working correctly on operator redo - r41272
  • fix T29015: improve error message presented when trying to paste keyframe without f-curves selected - r41304
  • fix T29122: curve radius not keyable from the the 3d editor transform panel - r41494
  • fix T29212: select before/after current frame deselects all channels in graph editor - r41765
  • fix T28976: crash when moving keys in dopesheet editor - r41128
  • fix: default f-curve handle types and theme settings for handle colors were incorrect - r41691
  • fix T29125: motion paths could be set to invalid start/end, and did not show good warning messages - r41764
  • fix T29293: NLA Strip modifiers got lost on save/reload - r41920
  • fix T29073: keyframing integer properties now uses linear interpolation by default, and enums use constant interpolation - r42354

Audio & Video

  • fix: sequencer HD audio tracks within metastrips were not properly upgraded from 2.49 files, resulting in broken tracks. - r41116
  • fix: 7.1 audio not working correct - r41132
  • fix: color management issues generating proxies for float images - r41256
  • fix T28949: rendering video to flash not working - r41244
  • fix T29076: 16bit tiff save not working - r41483
  • fix T29062, T29120: issue saving images with relative paths - r41328
  • fix: improvement for reading broken movie files - r41647
  • fix T29202: fix a crash in decoding of YUV video in sequencer - r41854
  • fix T29190: effect strip start and end frame should not be editable - r41934
  • fix T29295: incorrect alpha channel loading from video - r42012, r42017
  • fix: seeking problem with RAW DV video - r42012
  • fix T27622: sequencer wipe angle incorrect - r42464


  • fix T29210: ChildOf constraint set inverse not working reliable - r41747
  • fix T29048: iTaSC solver crash on certain compilers/platforms, due to memory alignment issues. - r41781
  • fix T29041: parenting problem with tree IK for iTaSC and iksolver, where it would use the wrong bone as parent on branching. - r41784
  • fix T29113: follow path constraint subframes calculated incorrectly for motion blur - r41491
  • fix T29064: spline IK and auto IK on the same bone could crash - r41612
  • fix T29264: remove unneeded convert option from maintain volume constraint interface - r41871
  • fix T29100: issue with "set inverse" on child constraint - r42056
  • fix T29461: snap selection to cursor with constraints not working correct - r42490
  • fix: snap to grid for bones not working correct - r42491


  • fix T29101: 2d bezier still allowed editing tilt, and wrong shortcut was shown in toolbar - r41439
  • fix T29005: changing curve datablock did not respect curve dimension setting - r41501
  • fix: wrong shortcut for Curve > Control Point > Tilt - r42156


  • fix T28772: file paths not remapped after making library datablock local - r41292
  • fix T29098: file browser can't handle extra periods in file name - r41400
  • fix: crash running blender in background mode on Windows - r41387
  • fix T29232: background render with file not found rendered default scene - r41898
  • fix T28993: crash opening quit.blend - r41885

Game Engine

  • fix T29024: logic bricks did not have unique names - r41528
  • fix T28865: object display bounds and game engine collision bounds are now separate properties to avoid confusion - r41529
  • fix T29138: changing game engine physics type from soft body to other physics types did not work correct - r41540
  • fix: action actuator ping-pong was not consistent with previous behavior - r41239
  • fix: setting frame on action actuator playing in reverse did not work correct - r41239
  • fix T28948: wrong default game engine backface culling when there is no material - r41273
  • fix T28753: game engine mouse raycast not working correct at certain angles - r41131
  • fix T28979: action actuator not working correct with animation from old file - r41134
  • fix: wrong copy of game properties between linked objects - r42039
  • fix: incorrect action actuator behavior with pulse mode (on the sensor) and continuous enabled - r42108
  • fix: slow video texture rescaling, using non-power-of-two textures - r42137
  • fix T27696: record animation in game engine not working with pre made fcurves - r42263
  • fix T29434: cone collision bounds drawing on wrong axis - r42220

Graphics Cards

  • fix: OpenGL renders on graphics cards which do not support non-power-of-two textures were stretched and the wrong size.
  • fix: selecting with z-buffer hiding did not work when graphics card settings enabled antialiasing, overriding application settings.
  • fix: last mesh triangle not drawn with VBO's enabled - r41837
  • fix: workaround for half transparent windows when running blender-softwaregl with compiz - r41856
  • fix T29520: issue drawing with VBO + GLSL + alpha pass - r42503
  • fix T29546: missing 3d view redraw after game exit with overlap draw mode - r42510
  • fix T26410, T29464: drawing with VBO enabled and multiple textures not working - r42311
  • fix crash on some video cards in solid draw mode, with multiple materials on a mesh - r42536


  • fix T28942: minimize stretch in UV editor has no continuous grab - r41136
  • fix T29174: vertex normals temporarily incorrect after deleting a face - r41604
  • fix T29141: mesh fill / beautify fill produced incorrect results in edge selection mode - r41539
  • fix T29051: set origin from geometry using bounds did not work - r41519
  • fix T28936: UV unwrap issue with meshes with inconsistent normals - r41895
  • fix T29253: 3D manipulator "active element" not supported for curves - r41853
  • fix: crash using vertex paint fill - r41719
  • fix T29063: missing painting error message when opengl offscreen buffer could not be created - r41326
  • fix: weight painting incorrect redistribution of weights with locked vertex groups - r41711
  • fix T29337: crash duplicating shape keys with long names - r42029
  • fix T29384: mesh without faces and modifier crashes when switching to sculpt mode - r42124
  • fix T29361: uv unwrap > project from view not enabled in header menu - r42059
  • fix T29367: vertex parent regression, objects not staying in place when parenting - r42090
  • fix T29511: issue with mesh separate tool redo - r42463
  • fix T29518: uv cylinder/sphere unwrap from menu didn't work same as using U key menu - r42574
  • fix T29516: sculpt twist brush rotating around wrong center, rotation strength control added - r42555
  • fix multires baking from sculpt mode missing strokes - r42294
  • fix memory leak in multires baker - r42258
  • fix T29509 randomize rotations fails with axis/angle rotation mode - r42526
  • fix T29558: select similar vertices/edges redo not working - r42540
  • fix T29483: edge slide gives invalid values when zoomed in close - r42369


  • fix T29044: apply mirror modifier crash related to vertex groups - r41310
  • fix T29124: crash with mirror and solidify modifier - r41445
  • fix T29214: build modifier calculates wrong fraction of elements to use - r41734
  • fix: crash multires baking in sculpt mode when sculpt mode is active and sculpt level is 0 - r41777
  • fix T29240: multires baking now uses preview subdivision level in sculpt mode - r41806
  • fix T29205: crash using edge split modifier with certain mesh configurations - r41720
  • fix T28515: dupliframes start/end animation not working correct - r41511
  • fix T28935: material display error using VBO's, textured solid and a modifier - r41496
  • fix T29366: multires crash with meshes that had verts/edges not connected to any face - r42131
  • fix T29543: hook modifier falloff + vertex group influence broken - r42515


  • fix: crash nodes loading old files with changed node sockets - r41735
  • fix T29139: confusing user interface for editing group node names - r41523
  • fix: missing node editor update when assigning/removing materials on objects. - r41152
  • fix T29046: the factor buffer input was not used correctly in curve nodes - r41592
  • fix T28980: crash with certain invalid node sockets in old files - r41145
  • fix T28938: compositing nodes used in render even if use nodes is disabled - r41139
  • fix T29055: vector node socket default values can't be edited - r41451
  • fix T29165: issue navigating node add menu with keyboard arrows - r41852
  • fix: clicking on overlapping nodes in the node editor would pass event to the wrong button - r42075
  • fix T2938: wrong event clipping in open node groups - r42121
  • fix: crash when node group datablock was missing - r42020
  • fix T28934: missing GLSL/icon update when changing materials used in nodes - r42088
  • fix T29427: node link lines not drawing correct with some intel graphics cards - r42266
  • fix T29566: fix crash entering node group after switching node context - r42556
  • fix T27626: nodes inside groups can't be muted - r42342


  • fix T29147: particle rotation mode did load from some files correctly - r41518
  • fix T29310: secondary point caches for cloth did not get steps set to correct default, was 10 when supposed to be 1 - r42142
  • fix T27328: undoing an operation while baking fluids freezes Blender - r42257


  • fix: getting event.ascii would crash blender - r41214
  • fix T29030: render operator only used scene property if layers was used - r41295
  • fix: gpu.export_shader() exported incomplete color ramps - r41334
  • fix T28961: FCurves.range() returns wrong values for one-point curves - r41244
  • fix: RenderSettings.file_extension returned broken string - r41652
  • fix: avoid problems printing unicode strings, sys.stdout encoding is now utf-8. - r41216
  • fix: Text.clear() and Text.write() did not redraw text editor - r41891
  • fix: Object.to_mesh() for metaball objects now only returns a mesh for the basis/mother metaball - r41836
  • fix T29251: properties options={'SKIP_SAVE'} not working - r41833
  • fix T29319: crash passing a set () into link_append functions - r42064
  • fix T29369:'SURFACE') does not create a surface - r42126
  • fix: wrong matrix size for bge.types.BL_ArmatureBone.bone_mat - r42107
  • fix: vector.angle(other) now treats 4d vectors as 3d - r42265
  • fix T29523: RenderEngine.update_progress() doesn't redraw UI - r42488
  • fix T29462: libraries.load can't have link=False when relative=True - r42285
  • fix: accessing rna 'default_flag' attribute of a non enum-flag could crash - r42188
  • fix: crash running some operators in background mode - r42577
  • fix for bpy.path.abspath() on windows when the with library argument as relative path - r42574
  • fix: defining properties would fail with argument update=None - r42276
  • fix error in wavefront .obj import when image was missing - r42542
  • fix errors in importers if image can't be read - r42545


  • fix: crash in texture nodes, when no derivatives were available - r41418
  • fix T29084: material/texture nodes threading crash - r41419
  • fix T29207: cancelling volume precache at high resolution was too slow - r41759
  • fix: rendering objects with negative scale could have wrong normals - r41247
  • fix T29243: crash unlinking texture datablock from material node in texture properties - r41915
  • fix T29160: material node "Texture" didn't use default texture coordinates when nothing was connected to the socket - r41916
  • fix T29093: world zenith up and down texture influence were not working correct - r41918
  • fix T29028: dupli objects missing speed vectors - r42259
  • fix T27981: opengl render + render slots not working - r42275.
  • fix T29406: show Sequence as render layer when rendering from sequencer - r42177
  • fix T29407: issue using external engine api with full sample - r42177
  • fix T29502: brush texture preview panel doesn't show alpha checkbox - r42410

User Interface

  • fix T28902: rendering and visibility icons in modifier panel move between clicks - r41137
  • fix: missing updates when changing smoke flow settings. - r41151
  • fix T28998: sequence rendering now displays overall animation progress in the progress bar - r41503
  • fix: incorrect undo pushes when changing user preferences - r41662
  • fix T29155: inconsistency with numpad zero and delete hotkeys in color and histogram menus - r41527
  • fix: user interface region embossing was drawn misaligned - r41535
  • fix: Mac trackpad scrolling did not work in text editor - r41284
  • fix T28937: text editor incorrect selection with mouse over scrollbar - r41138
  • fix T29198: incorrect user interface text alignment with international fonts - r41663
  • fix T29229: some outliner right click menu items not working - r41899, r41900
  • fix T29371: crash deleting objects in outliner - r42141
  • fix T29242: keyboard shortcuts for menus not displayed - r41832
  • fix T29306: Alt+N, enter in image editor cancelled rather than confirmed operation - r42125
  • fix T29018: multi-column menus not showing bottom-most elements when scrolling - r41976
  • fix T29333: modal keymap saving not working - r42033
  • fix: missing umlauts and accents on capital letters - r42092
  • fix T28663: unit properties show a value of 0 (with MinGW) - r42493
  • fix T29547: missing units for some curve properties - r42514
  • fix T28539: redraw issue with grease pencil active layer button - r42348
  • fix T29443: outliner buttons draw issue with mouse over - r42247
  • fix T28107: save screenshot operator option to not save full screen not working - r42439
  • fix T29579: redo not working while preview render was running - r42573
  • fix T29436: external numpad keys not working on Mac - r42350
  • fix missing cursor position update in text editor when switching datablock - r42296
  • fix T29574: crash using translated blender for some buttons - r42569

Vertex Groups

  • fix T29521: crash with invalid vertex group data - r42527
  • fix T29527: issue with vertex group operators redo - r42509
  • fix: vertex group locking and multi-paint ratios not being maintained and locks not fully respected - r42236
  • fix T29450: mesh mirror vertex groups issue - r42288