Dev:Ref/Release Notes/2.63/Bug Fixes

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Blender 2.63: Bug Fixes

3D View

  • fix T30455: orthographic grid alignment jumps/shifts when zooming - r44739
  • fix T30508: there being no way to pause fly mode when using keyboard for navigation - r44779
  • fix T30643: crasher on entering edit mode with VBOs enabled - r45280
  • fix T30719: align view to selected has unexpected results on further view change - r45262
  • fix T30842: blender's Measurement Units set to Metric, makes some Precision Flaws - r45499
  • fix T30917: solid + glsl + textured solid in texture paint mode did not show textured solid as it should, was using glsl instead - r45575, r45578
  • fix: corrected normals for flat-shaded non-VBO sculpt drawing - r44283, r44294
  • fix: textured-mode drawing in editmode - r44685
  • fix: update the sculpt menu to use the correct path to the unified paint settings - r44159


  • fix T30097: current frame indicator on motion paths drawn incorrectly - r44737
  • fix T30438: x=zero not accepted for a bone tail - r45103
  • fix T30716: clamp to constraint locks up blender after a while - r45263
  • fix T30709: renaming a bone renames all drivers' targets using a bone of that name, regardless of the armature - r45291
  • fix T30495: framerate goes crazy after changing sync mode from "frame dropping" to "no sync" while playing anim - r44979
  • fix: alt+A animation playback not starting with the scene start frame - r44747


  • fix T31008: IK armature resize goes ugly (Pose mode resize) - r45818
  • fix T30937: Pose UI hack needed to be undone, alternate fix is needed - r45876


  • fix T29082: skeletal animation collada import for <rotation>, <scale> and <translate> transform types - r44221
  • fix T27022: collada export: add bone parenting of objects - r44231
  • fix T30230: crash after importing collada file - r44251
  • fix T29621: collada import of joints crashes blender - r44636
  • fix T30440: collada import: no faces/uv after bmesh merge - r44683
  • fix T27629: collada import does wrong transformations - r44935
  • fix T29246: collada armature animation doesn't correctly import - r45085
  • fix: collada export - fix no polylist after bmesh-merge - r44418
  • fix: collada export - bone parenting is actually against the tail - r44419


  • fix T30839: blender crashes while open/close a scene and deletes .blend-file - r45506

Game Engine

  • fix T30484: frame rate increases very high after game engine start with record animation enabled - r45408
  • fix T29449: record Animation runs 1000+ fps on Mac OSX 10.6.8 64bit - r45408
  • fix T30515: Sensor physics mode missing UI for use_actor option - r45656
  • fix T30555: crash in Replace Mesh when physics shape is triangle mesh and new mesh has no collision faces - r45657

Image & Video

  • fix T30384: multilayer exr files not saving compressed correctly - r44580
  • fix T30436: externally editing unsaved images fails - r44687
  • fix T30467: image editor scope display wrong opacity values - r44734
  • fix: replacing a generated image with a file, the image would stay generated - r44139
  • fix: OpenEXR half float save function resulting in dark images saved - r44654

Mesh Editing

  • fix T25649: image editor paint icon missing until enter weight paint - r44192
  • fix T30266: issue with weight painting - colors are black and grey and you can't draw weights - r44272
  • fix T30281: left/right vertex weights flipped - r44299
  • fix T30290: shape keys not working as expected propagating unwanted changes to other keys
  • fix T30293: converting text to mesh crashes blender - r44433
  • fix T30361: edge length will not be diplayed properly with clipping borders -r44515
  • fix T30375: loop select should not become a redo history item - r44482
  • fix T30435: torus batch building used different logic of how it's adding to scene layers than C-defined primitives - r44749
  • fix T30489: loop cut by typing numbers is limited to 32 - r44741
  • fix T30814: absolute Shape Keys not working in 2.6 - r45409
  • fix T30848: edge Selection fails when both verts are outside the viewport - r45498


  • fix T30351: solidify modifier high quality normals fails - r44469
  • fix T30395: boolean modifier - degenerated triangles from bmesh + difference - r44548
  • fix T30496: bugs and crashes about "make links modifiers" function - r44834
  • fix T30561: modifiers with use_apply_on_spline = True do not work on curve with shapekeys - r44921
  • fix T30531: mirror modifier with vertex groups did not add both the left and right groups to merged vertices, only one - r45001
  • fix T30398: mesh objects with curve modifiers render in thier 'rest' position, not thier 'pose' position - r45345
  • fix: UI error - some curve settings were in the path panel and were greyed out when 'Path Animation' was disabled, but were infact used for the curve deform modifier - r44512
  • fix T30406: hooks ignore automatic handles setting in curves - r44836
  • fix T30647: error in wire drawing of subsurf when draw all edges is enabled - r45171
  • fix T30966: remesh modifier crash mentioned in comments of bug - r45669

Motion Tracking

  • fix T30485: TRANSFORM / STABILIZE 2D: First row / column blackness - r44743
  • fix: crash when re-tracking track used for rotation stabilization - r44183
  • fix: Camera tracing search area was always centered to marker's position when tracking - r44295
  • Various fixes of 2d stabilization and autoscale factor calculation - r44788
  • fix: Disabling color channels for float images in clip editor now works fine - r45462


  • fix T30405: combine HSVA node not working correct with fixed color instead of socket connected as input - r44589.
  • fix T30627: delete node with reconnect (ctrl-x) is broken - r45089
  • fix T30804 incorrectly disconnected or allowed to connect multiple links to a socket when the arguments were passed in order (input socket, output socket) instead of (output socket, input socket) - r45426


  • fix T30231: drag and droping parenting from outliner giving unnecessary loop error - r44311
  • fix T30306: crash duplicating object with action actuator but no animation data - r44381
  • fix T30337: missed set origin for metaball - r44453
  • fix T30419: median wrongly setting lattice vertex weights - r44599
  • fix T30614: some display settings are uneeded for non-geometry/material object types, and armature have no boundbox - r45084
  • fix T31072: Making texture single user was modifying textures of original material - r45887


  • fix T30098: particle rotation wrong / explode modifier - r44977
  • fix T30298: fluid simulation from older files not working when loaded into 2.62 - r44377
  • fix T30413: dynamic paint crash with texture slots with no texture assigned - r44592
  • fix T30464: confusing lack of label for fluid "use" - r44735
  • fix T30445: particle simulation, rekey crashes blender - r45026
  • fix T30456: transforming object with a hair particle system, on a frame after the cache end frame would reset to the previous state on confirm - r44995
  • fix T30954: fluid obstacle checkbox has no effect - r45655, r45832
  • fix T30219: obstacle Simulation of Steering Actuator does not work with added objects - r45837
  • fix T30298: fluid-system does not work when speed is set to 0 - r45853


  • fix T30201: bpy_extras.image_utils.load_image always returns placeholder - r44138
  • fix T30402: user-scripts modules dir missing from sys.path - r45251
  • fix T30454: perspective_matrix not update in real time with bpy.ops.view3d.zoom - r44647
  • fix T30589: RNA function descriptions not showing in python console on autocomplete - r45019
  • fix T30729: custom property add/remove wasnt doing an undo push - r45277
  • fix T30336: couldn't playback from python without having played back via logic bricks once - r44417
  • fix T30326: calling e.g. bpy.ops.object.proxy_make(object = 'Lamp') would not pick the right object - r44387
  • fix T30865: crash when browsing last operators in outliner (or by Python API) - r45482
  • fix T30904: segfault when no name is passed - r45528
  • fix T30906: dict(prop) crashes if prop is a PropertyGroup with nested PropertyGroup - r45534
  • fix T31036: image.gl_load() consistently segfault at gluBuild2DMipmaps - r45814


  • fix T30415: motion blur option still had an effect on external engines / cycles - r44587
  • fix T30416: python render_stats handler now also gets called when the saved file message is printed - r44588
  • fix T30421: panorama option in camera properties always disabled - r44606
  • fix T30512: external render saved render result after reporting error - r44830
  • fix T30449: sampled motion blur not working with softbody - r44994
  • fix T30173: render not working when initialized on frame 1 - r44225
  • fix T30420: metaball shading inverted in raytraced reflection - r45029
  • fix T30882: using an image sequence in the displace modifier did not update properly in animation rendering - r45508
  • fix T30876, T30932: crash in material preview render after undo or file load, due to old material copies hanging around in the preview database - r45598

Render: Cycles

  • fix T30272: preview render not updating when changing particle emission from with instanced objects - r44300
  • fix T30246: rendering multiple render layers with CUDA were not working - r44385
  • fix T30140: multi GPU rendering with one device supporting full shading and the other not can't work correct, disabled - r44386
  • fix T30439: node group conversion crash with certain node setups - r44669
  • fix T30472: 3d view objects not rendered - r44820
  • fix T30603: incorrect ray differentials when rendering with panorama camera, causing bump map issues - r45035
  • fix T30551: passes combining did not always give identical result combined with antialiasing/defocus - r45246
  • fix T30769: showing wrong image from active face in the uv editor, with multiple material slots - r45347
  • fix T30710: wrong render time after pause/unpause in viewport - r45401
  • fix T30835: cycles doesn't work with AMD Juniper GPU, compiller throws errors - r45490
  • fix T30896: mask layer not working for objects without material assigned - r45535
  • fix T30929: cycles rendering of object with scale 0 on some axis did not work correct with instancing - r45592
  • fix T30376: cycles ignores camera override from sequencer - r45611
  • fix T30955: render issue with lights that have shadow casting disabled - r45664
  • fix T30966: cycles nan mesh vertices got set to (0, 0, 0), now remove them instead - r45678
  • fix T31065: cycles render crash with large node groups - r45891
  • fix rendering a material that mixes a transparent and glass BSDF would give a different result with/without using light passes - r45028


  • fix T30229, T30196: build proxy from meta and image strips used resolution used for display, not set by building job which leads to unusable proxies - r44177
  • fix T30254: no red warning border on metastrips with Extend (E) - r44455
  • fix T30196: proxies not visible in sequencer preview window until restart - r44358
  • fix T30315: temporary proxy files are not erased and old proxys are not updated if the proxy is built more then once (windows) - r44363, r44545
  • fix T28159: sequencer strip crop values on proxy not scene render size - r44946
  • fix T29758: sequencer image offset error with render percentage - r29758
  • fix T30499: video sequencer crashes when moving around within a sequence - r45055
  • fix T30491: not updating scene strip length in video sequencer when changing length of scene - r45192


  • fix T30197: snapping: align rotation button for volumes does not make sense - r44429
  • fix T30373: which part to snap in volume snapping is removed - r44798
  • fix T30594: uv editor transform tools did not show help/pivot line to indicate transform center as it did in 2.49 - r44993

User Interface

  • fix T30616: inconsistency with delete and backspace of resetting values - r45063
  • fix T30623: user-defined render presets bug lead to blender crash on path with non-ascii characters - r45073
  • fix T30575: text gets wrongly clipped when using accented letters - r45080
  • fix T30653: wrong image in image editor after loading new .blend file - r45161
  • fix T30430: can only alt+scroll image buffer slot once - r45168
  • fix T30708: pressing escape in the color picker popup did not reset to the previous color - r45293
  • fix T30770: missing node editor redraw when changing active material by clicking on face in edit mode - r45340
  • fix T30776: image editor pan not using continuous grab if enabled - r45346
  • fix T28279: shift+S used twice in maya keyconfig - r45373
  • fix T30323: graph view in the movie clip editor does not stay open - r44384
  • fix T30760: edit text property: backspace was messing up with utf8 text - r45479
  • fix T30925: successful import of keyconfig dependant on current object context - r45594
  • fix T30858: UI losing buttons at some random moment after using Blender for a while - r45609
  • fix T30948: add scene > copy settings did not copy settings like units, audio, game data, and tool settings - r45646
  • fix T30958: right click menu and add shortcut for importers/exporters doesn't work - r45683
  • fix T30977: error loading modal keymaps from keyconfiguration presets - r45715
  • fix T30570: UI issue editing modal keymaps below operators using them - r45717
  • fix T30998: copy to selected in properties editor not working for bones - r45775
  • fix T31064: save confirmation stops showing - r45870

Fixes since 2.63 (for bugfix release)

46003 46004 46005 46014 46015 46016 46027 46028 46035 46036 46039 46043 46072 46077 46085 46091 46093 46095 46116 46117 46120 46125 46127 46131 46136 46138 46140 46141 46142 46143 46148 46149 46152 46156 46157 46159 46160 46172 46178 46179 46180 46181 46183 46184 46192 46194 46196 46197 46205 46206 46213 46214 46215 46222 46224 46225 46226 46227 46228 46229 46230 46231 46232 46233 46234 46235 46241 46246 46250 46253 46260 46264 46265 46269 46273 46277 46278 46280 46282 46289 46290 46294 46305 46308 46310 46311 46316 46327 46158 46236 46261 46341 46342 46346 46347 46361 46362 46363 46385 46391 46393 46410 46411 46412 46417 46416 46354 46423 46424 46439 46445 46449 46450 46453 46454

--- until 46454

Collada: 46214 46215 46246 Aligorith: 46345, 46342, 46338, 46336

Bugs fixed in Blender 2.63a

Over 100 bugs fixed since 2.63 release:

  • Fixed errors found in BMesh integration.
  • Fixes for various crashes in bmesh, rendering and compositing.
  • Fixed various drawing bugs with sculpt and paint modes.
  • Animation motion path improvements r46158
  • Improved OpenCollada support.
  • Sequencer and movie clip fixes.

For a full list see: The Log