Dev:Ref/Release Notes/2.63/Sculpt Hiding

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Blender 2.63: Sculpt Hiding



This feature allows portions of the mesh to be hidden in sculpt mode. The hidden faces cannot be sculpted on. This feature can be used to increase sculpting performance. For example, when sculpting a body, you might do detail work on the head and simply hide the rest of the body, allowing for faster editing and display. Hiding can also be useful for sculpting on places in the mesh that are mostly occluded by other parts, or as a crude straight-edge masking tool.


By default there are three key bindings for partial visibility:

  • Hide area within border H
  • Show area within border ⇧ ShiftH
  • Show hidden AltH

The first two use border selection; click and drag in order to select an area of the mesh to be hidden or shown.


  • The hidden areas can only be hidden when the sculpt draw mode is set to 'Solid'.
  • Hiding works only for base mesh (without shape keys and modifiers) or for multires modifier only.

Implementation Notes