Dev:Ref/Release Notes/2.71/Modeling

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Selection

  • Loop-select on edge boundaries now extends to select all boundaries if the current boundary is already selected 276ef3b3b5192aa.
    • To use this, just select an edge boundary with Alt+RMB twice:
Select an edge loop with Alt+RMB.
Select the same edge loop again.
  • Switching modes can optionally contract selection (Holding Ctrl while switching from Face -> Edge, Edge -> Vertex) caf8684b5066720
Before Mode Switch (Face Mode)
After, without Ctrl (Edge Mode)
After, with Ctrl (Edge Mode)

Tools

  • Set edges smooth/sharp is now in the Shading panel of 3DView tools, together with already existing smooth/flat faces, and new smooth/sharp vertices (which simply tag vertices’ edges as smooth/sharp).
New location of shading tools.

Split Normals, Stage I

Blender can now use “split normals” (i.e. normals per vertex per face) to draw smooth/sharp edges/faces in the 3DView, and both Cycles and BI renderers. In Edit mode, it also can draw split normals as lines, just like usual vertex or face ones.

Note that this option replaces the old AutoSmooth/Angle settings for meshes in BI (found in the Mesh buttons).

Commits: 18e422414226, 0b7f5813973c, 41b8f8873284, 776f8d5a6fa0, e29698d3cdeb.